Dwarf-King

King Koriandor

Male Dwarf Bard 3 / Fighter 2 / Golden Legionnaire 10

Lawful Neutral

Representing ELD_NPC

Total Hit Points: 108

Middle-aged

Speed: 20 feet

Armor Class: 17 = 10 + 4 [chain shirt] + 1 [light steel] + 2 [dexterity]

  • Touch AC: 12
  • Flat-footed: 15

Light load:

Medium load:

Heavy load:

Lift over head:

Lift off ground:

Push or drag:

43 lb. or less

44-86 lb.

87-130 lb.

130 lb.

260 lb.

650 lb.

Languages:

Celestial Common Dwarven Terran Undercommon Other Language 1 (? 1 more)

Morningstar [1d8, crit x2, 6 lb, one-handed, bludgeoning/piercing]

Spiked Armor [1d6, crit x2., light, piercing]

Greataxe [1d12, crit x3, 12 lb, two-handed, two-handed, slashing]

Repeating Heavy Crossbow [1d10, 19-20/x2, range incr 120 ft., 12 lb., piercing]

Musket [1d12, crit x3, range incr 150 ft, 10 lb, piercing]

Chain shirt [light; + 4 AC; max dex + 4; check penalty -2 25 lb.] ; arcane spell failure 5%

Light Steel Shield [ + 1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]

Feats:

* = check penalty for armor/shield

** = some groups double armor/shield penalties for swimmers

This character also has 1 ranks in Linguistics.

Zero-level Bard spells: Unlimited casting of cantrips known

First-level Bard spells: 5 (4 + 1) per day

Second-level Bard spells: 5 (4 + 1) per day

Third-level Bard spells: 3 (2 + 1) per day

Favored class points: Hit points +1; Skill points +1

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Dwarf

  • + 2 constitution, +2 wisdom, -2 charisma (already included)
  • Can move 20 feet even if in heavy armor
  • Darkvision (see 60 feet in pitch-dark)
  • Stonecunning ( + 2 on perception checks regarding stonework; automatic check if passing in ten feet)
  • All dwarves are proficient with battleaxes, heavy picks, and warhammers.
  • + 4 to avoid being bullrushed / tripped while standing on ground
  • + 2 racial bonus on saves vs. poison
  • + 2 racial bonus on saves vs. spells / spell-like abilities
  • + 1 racial bonus to hit orcs and goblinoids
  • + 4 dodge bonus on AC against giants
  • + 2 racial bonus on appraise checks if stone/metal

Bard

  • Bardic Knowledge
  • Bardic Performance -- 4 + chr mod rounds per day. Two more rounds day for each level above 1.
  • Cantrips
  • Can know only limited numbers of spells
  • High charisma gains bonus spells daily
  • Countersong
  • Distraction
  • Fascination
  • Inspire Courage +1
  • Versatile Performance (Level 2) -- you'll need to hand-edit
  • Well-Versed (Level 2) -- +4 on saves vs other bards, and sounds in general
  • Inspire Competence +2 (Level 3)
  • Inspire Competence +4 (Level 11)
  • Inspire Competence +5 (Level 15)
  • Inspire Competence +6 (Level 19)
  • Mass Suggestion (Level 18)
  • Inspire Courage +2 (Level 5)
  • Lore Master 1/day (Level 5)
  • Lore Master 2/day (Level 11)
  • Suggestion (Level 6)
  • Versatile Performance (Level 6) -- you'll need to hand-edit
  • Inspire Competence +3 (Level 7)
  • Dirge of Doom (Level 8)
  • Inspire Greatness (Level 9)
  • Versatile Performance (Level 10) -- you'll need to hand-edit
  • Jack of All Trades (Level 10)
  • Soothing Performance (Level 12)
  • Frightening Tune (Level 14)
  • Versatile Performance (Level 14) -- you'll need to hand-edit
  • Inspire Heroics (Level 15)
  • Lore Master 3/day (Level 17)
  • Versatile Performance (Level 18) -- you'll need to hand-edit
  • Deadly Performance (Level 20)
  • Concentration check: d20 + bard level + charisma modifier vs. DC

Fighter

  • Bonus Feats (already included)
  • Armor training -- penalties for armor decrease by one each at levels 3, 7, 11, and 15
  • At level 3, moves at normal speed in medium armor. At level 7, moves at normal speed in any armor.
  • Bravery -- +1 on saves vs fear (level 2), increases by one at level 6, 10, 14, 18
  • Weapon training 1; at levels 5, 9, 13, and 17, chooose one group of weapons and take +1 on attacks and damage from this group and all groups previously selected. Mark here:
    • Level 5:
    • Level 9:
    • Level 13:
    • Level 17:
  • Armor Mastery (level 19) -- Damage reduction 5/- wearing any armor or using any shield
  • Weapon Mastery (level 20) -- choose one weapon for which all critical threats confirmed and damage multiplier increased by 1; cannot be disarmed when using it

Golden Legionnaire

  • Hit dice d6
  • Average increase in attack bonuses
  • Fast increase in fortitude saves
  • Slow increase in reflex saves
  • Fast increase in will saves
  • Base 4 skill points per level
  • Three bonus feats
  • Additional bard spell levels: 5
  • More:

King Koriandor's Equipment:

          • 71 lb
          • 1 lb
          • 2 lb
          • 3 lb
          • 1 lb
          • 1 lb
          • 3 lb
          • 2 lb
          • 4 lb
          • _____
          • 88 lb
          • Weapons / Armor / Shield (from above)
          • Crossbow bolts (quiver of 10) x1
          • Bullets (10) x1
          • Candle
          • Flasks x2
          • Ink vial
          • Ink pen
          • Paper sheets x1
          • Parchment sheets x1
          • Sealing wax
          • Signet ring
          • Spyglass
          • Musical instrument
          • Spell component pouch
          • Tools (miscellaneous) x2
          • Total

More about King Koriandor:

  • A#1, Duke of New York