Dwarf-King
King Koriandor
Male Dwarf Bard 3 / Fighter 2 / Golden Legionnaire 10
Lawful Neutral
Representing ELD_NPC
Total Hit Points: 108
Middle-aged
Speed: 20 feet
Armor Class: 17 = 10 + 4 [chain shirt] + 1 [light steel] + 2 [dexterity]
- Touch AC: 12
- Flat-footed: 15
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.
Languages:
Celestial Common Dwarven Terran Undercommon Other Language 1 (? 1 more)
Morningstar [1d8, crit x2, 6 lb, one-handed, bludgeoning/piercing]
Spiked Armor [1d6, crit x2., light, piercing]
Greataxe [1d12, crit x3, 12 lb, two-handed, two-handed, slashing]
Repeating Heavy Crossbow [1d10, 19-20/x2, range incr 120 ft., 12 lb., piercing]
Musket [1d12, crit x3, range incr 150 ft, 10 lb, piercing]
Chain shirt [light; + 4 AC; max dex + 4; check penalty -2 25 lb.] ; arcane spell failure 5%
Light Steel Shield [ + 1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]
Feats:
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
This character also has 1 ranks in Linguistics.
Zero-level Bard spells: Unlimited casting of cantrips known
First-level Bard spells: 5 (4 + 1) per day
Second-level Bard spells: 5 (4 + 1) per day
Third-level Bard spells: 3 (2 + 1) per day
Favored class points: Hit points +1; Skill points +1
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Dwarf
- + 2 constitution, +2 wisdom, -2 charisma (already included)
- Can move 20 feet even if in heavy armor
- Darkvision (see 60 feet in pitch-dark)
- Stonecunning ( + 2 on perception checks regarding stonework; automatic check if passing in ten feet)
- All dwarves are proficient with battleaxes, heavy picks, and warhammers.
- + 4 to avoid being bullrushed / tripped while standing on ground
- + 2 racial bonus on saves vs. poison
- + 2 racial bonus on saves vs. spells / spell-like abilities
- + 1 racial bonus to hit orcs and goblinoids
- + 4 dodge bonus on AC against giants
- + 2 racial bonus on appraise checks if stone/metal
Bard
- Bardic Knowledge
- Bardic Performance -- 4 + chr mod rounds per day. Two more rounds day for each level above 1.
- Cantrips
- Can know only limited numbers of spells
- High charisma gains bonus spells daily
- Countersong
- Distraction
- Fascination
- Inspire Courage +1
- Versatile Performance (Level 2) -- you'll need to hand-edit
- Well-Versed (Level 2) -- +4 on saves vs other bards, and sounds in general
- Inspire Competence +2 (Level 3)
- Inspire Competence +4 (Level 11)
- Inspire Competence +5 (Level 15)
- Inspire Competence +6 (Level 19)
- Mass Suggestion (Level 18)
- Inspire Courage +2 (Level 5)
- Lore Master 1/day (Level 5)
- Lore Master 2/day (Level 11)
- Suggestion (Level 6)
- Versatile Performance (Level 6) -- you'll need to hand-edit
- Inspire Competence +3 (Level 7)
- Dirge of Doom (Level 8)
- Inspire Greatness (Level 9)
- Versatile Performance (Level 10) -- you'll need to hand-edit
- Jack of All Trades (Level 10)
- Soothing Performance (Level 12)
- Frightening Tune (Level 14)
- Versatile Performance (Level 14) -- you'll need to hand-edit
- Inspire Heroics (Level 15)
- Lore Master 3/day (Level 17)
- Versatile Performance (Level 18) -- you'll need to hand-edit
- Deadly Performance (Level 20)
- Concentration check: d20 + bard level + charisma modifier vs. DC
Fighter
- Bonus Feats (already included)
- Armor training -- penalties for armor decrease by one each at levels 3, 7, 11, and 15
- At level 3, moves at normal speed in medium armor. At level 7, moves at normal speed in any armor.
- Bravery -- +1 on saves vs fear (level 2), increases by one at level 6, 10, 14, 18
- Weapon training 1; at levels 5, 9, 13, and 17, chooose one group of weapons and take +1 on attacks and damage from this group and all groups previously selected. Mark here:
- Level 5:
- Level 9:
- Level 13:
- Level 17:
- Armor Mastery (level 19) -- Damage reduction 5/- wearing any armor or using any shield
- Weapon Mastery (level 20) -- choose one weapon for which all critical threats confirmed and damage multiplier increased by 1; cannot be disarmed when using it
Golden Legionnaire
- Hit dice d6
- Average increase in attack bonuses
- Fast increase in fortitude saves
- Slow increase in reflex saves
- Fast increase in will saves
- Base 4 skill points per level
- Three bonus feats
- Additional bard spell levels: 5
- More:
King Koriandor's Equipment:
- 71 lb
- 1 lb
- 2 lb
- 3 lb
- 1 lb
- 1 lb
- 3 lb
- 2 lb
- 4 lb
- _____
- 88 lb
- Weapons / Armor / Shield (from above)
- Crossbow bolts (quiver of 10) x1
- Bullets (10) x1
- Candle
- Flasks x2
- Ink vial
- Ink pen
- Paper sheets x1
- Parchment sheets x1
- Sealing wax
- Signet ring
- Spyglass
- Musical instrument
- Spell component pouch
- Tools (miscellaneous) x2
- Total
More about King Koriandor:
- A#1, Duke of New York