Stormare
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PROPTER PROCELLAS
FIRESTORM Class Frigate
SPEED 8
MANOEUVRABILITY 20
DETECTION 13
Skill Test Modifiers
Navigation/Warp 10, Social 35, Command 10, CMD/Hit&Run 30, Manouvre/Stellar Phenomena 5, CMD/Hit&Run (Def) 30, CMD/Boarding Action (Def) 10, Fellowship 10, Medicae 20,
Achievement Bonuses
Trade + 50 Crime + 175 Creed + 200
Military + 25 Explore + 125
Essential Components
TURRET RATING 1
SHIELDS VOSS Glimmer Pattern Single Void Shield [C:GOOD Power]
ARMOUR 15
HULL INTEGRITY 33
SPACE AVAILABLE 40
SPACE Left Over 0
POWER AVAILABLE: 47
POWER USED 43
Weapon Capacity Prow, Dorsal
Crew Disposition: Fanatical
Crew Max 100%
Morale Max 108%
(Current) 100%
Crew Quality Competent (30)
Normal Operations (Morale)
Zenith7K [C:GOOD Space] [Modified/Archeotech], Miloslav G-616.b Warp Engine (T,R,F) [C:GOOD Power],
Belecane 90.r Gellar Field (-20 WTE Table), Pressed Crew Quarters [C:GOOD Power]
Emergency Field (Roll 1d10, on 3+ Geller Field Activates if vessel is drawn into the Warp), Bridge of Antiquity [C:GOOD Space],
Xeno-Tech Life Sustainer [C:GOOD Space], R-50 Auspex Multi-Band Auger Array [C:GOOD Space],
Supplemental Components
Luxury Passenger Quarters, Extended Supply Vaults (Extended Repairs add 1 additional HI point),
Munitorium (Explodes if Damaged, 2d5 HI loss and 1 Component on Fire), Temple Shrine to the God Emperor,
Trophy Room, Teleportarium (Archeotech) (Can make H&R attacks without Piloting Test),
Gilded Hull Crew Improvements: Good (+3 Morale Max), Ostentatious Displays of Wealth (Good Quality),
Vaulted Ceilings (Good Quality), Starchart Collection (-1d5+5Days Warp Travel Time, Min. 1 day),
Medicae Deck (3xIB Patients Treatable w/out Penalty) , Melodium, Small Craft Repair Deck,
Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire),
HOLD Landing Bay (Str: 2),
Complications / Past Histories
Rebellious (When suffering a Critical Hit roll 1d10, on an 8 or higher the Critical is ignored),
Temperamental Warp Engine (Roll 1d10. On a 6< Warp Travel takes +1d5 weeks, 7 or above and it takes -1d5 weeks)
The Ship's chief Voidmaster: an underground homeless-seeming man, a former arbitrator on the lam, and is a source of prime information on the local way-stations, fuel depots, and space-docks.
Weapons
Hecutor Pattern Plasma Battery [Strength: 3, Damage:1d10+3, Crit Rating: 4, Range: 11 >TURBO +5 on Ballistics Tests<] Location:DORSAL
Fortis Pattern Torpedo Tubes (1) [Strength: 6, Damage:x+x, Crit Rating: -, Range: 60 ] Location:PROW
Xenotech Treasure : Gear and Tools; Item: Navis Prima; Origin: Alien Technology; Craftsmanship: Avg; Xenos Construction: Remnant of the Endless; Quirk: Patient
Ogryns & Halflings & Squats, Oh My: Ship was designed to host various species of significant size differences to current crew.
Crew spaces, furniture, consoles, etc. in various are either very cramped/narrow, or very large - making operations difficult and marginalizing safety.
Minus 5% morale unless pecial crew is recruited.
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