Stormare

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PROPTER PROCELLAS

FIRESTORM Class Frigate

SPEED 8

MANOEUVRABILITY 20

DETECTION 13

Skill Test Modifiers

Navigation/Warp 10, Social 35, Command 10, CMD/Hit&Run 30, Manouvre/Stellar Phenomena 5, CMD/Hit&Run (Def) 30, CMD/Boarding Action (Def) 10, Fellowship 10, Medicae 20,

Achievement Bonuses

Trade + 50 Crime + 175 Creed + 200

Military + 25 Explore + 125

Essential Components

TURRET RATING 1

SHIELDS VOSS Glimmer Pattern Single Void Shield [C:GOOD Power]

ARMOUR 15

HULL INTEGRITY 33

SPACE AVAILABLE 40

SPACE Left Over 0

POWER AVAILABLE: 47

POWER USED 43

Weapon Capacity Prow, Dorsal

Crew Disposition: Fanatical

Crew Max 100%

Morale Max 108%

(Current) 100%

Crew Quality Competent (30)

Normal Operations (Morale)

Zenith7K [C:GOOD Space] [Modified/Archeotech], Miloslav G-616.b Warp Engine (T,R,F) [C:GOOD Power],

Belecane 90.r Gellar Field (-20 WTE Table), Pressed Crew Quarters [C:GOOD Power]

Emergency Field (Roll 1d10, on 3+ Geller Field Activates if vessel is drawn into the Warp), Bridge of Antiquity [C:GOOD Space],

Xeno-Tech Life Sustainer [C:GOOD Space], R-50 Auspex Multi-Band Auger Array [C:GOOD Space],

Supplemental Components

Luxury Passenger Quarters, Extended Supply Vaults (Extended Repairs add 1 additional HI point),

Munitorium (Explodes if Damaged, 2d5 HI loss and 1 Component on Fire), Temple Shrine to the God Emperor,

Trophy Room, Teleportarium (Archeotech) (Can make H&R attacks without Piloting Test),

Gilded Hull Crew Improvements: Good (+3 Morale Max), Ostentatious Displays of Wealth (Good Quality),

Vaulted Ceilings (Good Quality), Starchart Collection (-1d5+5Days Warp Travel Time, Min. 1 day),

Medicae Deck (3xIB Patients Treatable w/out Penalty) , Melodium, Small Craft Repair Deck,

Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire),

HOLD Landing Bay (Str: 2),

Complications / Past Histories

Rebellious (When suffering a Critical Hit roll 1d10, on an 8 or higher the Critical is ignored),

Temperamental Warp Engine (Roll 1d10. On a 6< Warp Travel takes +1d5 weeks, 7 or above and it takes -1d5 weeks)

The Ship's chief Voidmaster: an underground homeless-seeming man, a former arbitrator on the lam, and is a source of prime information on the local way-stations, fuel depots, and space-docks.

Weapons

Hecutor Pattern Plasma Battery [Strength: 3, Damage:1d10+3, Crit Rating: 4, Range: 11 >TURBO +5 on Ballistics Tests<] Location:DORSAL

Fortis Pattern Torpedo Tubes (1) [Strength: 6, Damage:x+x, Crit Rating: -, Range: 60 ] Location:PROW

Xenotech Treasure : Gear and Tools; Item: Navis Prima; Origin: Alien Technology; Craftsmanship: Avg; Xenos Construction: Remnant of the Endless; Quirk: Patient

Ogryns & Halflings & Squats, Oh My: Ship was designed to host various species of significant size differences to current crew.

Crew spaces, furniture, consoles, etc. in various are either very cramped/narrow, or very large - making operations difficult and marginalizing safety.

Minus 5% morale unless pecial crew is recruited.

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