Rocket-Raccoon

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Rocket Raccoon

Male Hound_Archon 11 / Urban Ranger 1

Chaotic Good

Representing ELD-NPC

Total Hit Points: 45 Speed: 40 Feet

Armor Class: 25 =

10 +4 [chain Shirt] +1 [buckler] +1 [dex] +9 [natural]

Touch Ac: 11

Flat-footed: 24

Light load:

Push or drag:

100 lb.

600 lb.

Languages:

Abyssal Celestial Common Draconic Thri-Kreen Infernal Sylvan Terran Other Language 1

Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]

Flail [1d8, crit x2, 5 lb., one-handed, bludgeoning]

Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]

Buckler [+1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]

Feats:

Traits:

    • Abrasive

* = check penalty for wearing armor

Craft_1 >=5 ranks gives +2 on related appraise checks. Handle Animal >=5 ranks gives +2 on wild empathy checks.

Search >=5 ranks gives +2 on survival checks while tracking. Use Rope >=5 ranks gives +2 on climb checks involving ropes.

Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.

Hound_Archon:

  • Angelic canine. Outsider; perhaps must be Lawful Good; all simple weapons; all martial weapons; base speed 40 feet; darkvision to 60 feet; Monster class skills are concentration, diplomacy, hide, jump, listen, move silently, sense motive, spot, and survival.
  • Level 1: First hit die; Bonus feat; darkvision 60' ft., low-light vision, subtypes (archon, extraplanar good, lawful), bite 1d6; slam 1d3; +2 natural armor; resistance to electricity 5; +4 on saves vs poison.
  • Level 2: Second hit die; +2 con, detect evil at will, message 2/day, +3 natural armor
  • Level 3: Third hit die; bonus feat; aid 3/day; continual flame 2/day
  • Level 4: +2 str, resistance to electricity 10, tongues, +4 natural armor
  • Level 5: Fourth hit die; change shape, +4 on hide and survival in doggy form; scent, +5 natural armor
  • Level 6: Bite 1d8, slam 1d4, +6 natural armor, message at will
  • Level 7: Fifth hit die; aura of menace, resistance to electricity 20, +7 natural armor
  • Level 8: Greater teleport 1/day, spell resistance 13, +8 natural armor
  • Level 9: Sixth hit die; bonus feat; +2 cha, damage reduction 5/evil, aid at will, continual flame at will, spell resistance 14
  • Level 10: +2 wis, immunity to electricity and petrification, +9 natural armor, spell resistance 15
  • Level 11: +2 str, damage reduction 10/evil, greater teleport at will, magic circle against evil, spell resistance 16

Outsider: Non-elemental from some other dimension. Don't become undead or contract lycanthropy.

      • Immune to spells that typically affect only humanoids, such as charm person or hold person.Difficult to raise if killed.

Urban Ranger: Favored enemies Urban Tracking as bonus feat (already included)

    • Combat Style Endurance Wild empathy (roll level/2 + charisma bonus)
  • Endurance (level 3) Animal Companion (level 4) Swift Urban Tracker (level 8)
  • Evasion (level 9) Hide in Plain Sight (level 17) High wisdom gains bonus spells daily
  • Urban rangers have modified spell choice

Favored Enemies: Outsiders (evil) +2 This ranger chose the archery track.

Rocket Raccoon's Equipment:

          • 39 lb
          • 5 lb
          • 15 lb
          • 20 lb
          • 10 lb
          • 2 lb
          • 1 lb
          • 5 lb
          • 4 lb
          • 1 lb
          • 5 lb
          • 5 lb
          • 1 lb
          • 5 lb
          • 1 lb
          • 10 lb
          • _____
          • 129 lb
          • Weapons / Armor / Shield (from above)
          • Crossbow bolts (quiver of 10) x5
          • Arrows (quiver of 20) x5
          • Sling bullets (group of 10) x4
          • Bullets (10) x5
          • Backpack
          • Case (for map or scroll)
          • Crowbar
          • Fishhook
          • Manacles x2
          • Mirror
          • Rations (1 day) x5
          • Rope (50', silk) x1
          • Sealing wax
          • Sewing needle
          • Climber's kit
          • Healer kit
          • Tools (miscellaneous) x5
          • Tota
  • More about Rocket Raccoon:shooter coon miniature

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