star-marine-ranger
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SPACE RANGER
Character Name
SJG
PLAYER
Lawful Neutral
ALIGNMENT
0' 0"
HEIGHT
EYES
Sarenrae
DEITY
0 lbs.
WEIGHT
0
POINTS
Normal
VISION
Soldier4 (Phrenic Adept)
CLASS
4
LEVEL
6000
EXPERIENCE
10000
NEXT LEVEL
Human
RACE
40
AGE
Medium / 5'
SIZE / FACE
Male
GENDER
,
HAIR
BASE ATTACK
Bonus
+4
CONDITIONAL MODIFIERS:
CONDITIONAL MODIFIERS:
You take only a -1 penalty per full range increment between you and your target when using a ranged weapon.
◆ = Useable Untrained
CONDITIONAL MODIFIERS:
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
CHECK PENALTY
+0
SPELL FAILURE
0
SPECIAL PROPERTIES
EAC = 11, KAC = 12
Player: SJG; Character Name: SPACE RANGER
EQUIPMENT
LANGUAGES
Brethedan, Common
MONEY
Unspent Funds = -59044
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
FEATS
Diversion
[Paizo - Starfinder Core Rulebook, p.156]
Archetypes
Phrenic Adept Phrenic adepts are able to draw on psychic abilities to a much greater extent than most psychic races such as lashuntas and shirrens, but their abilities lack the full depth and breadth of a spellcaster's power. They thus use their supernatural talents to augment other options rather than drawing on them as their primary source of power. MUTANT POWERS
You can draw attention to yourself, allowing your allies to slip away.
When you successfully use Bluff to create a distraction, you can allow an ally to attempt a Stealth check to hide (instead of attempting to hide yourself). You can attempt to allow multiple allies to use Stealth to hide, but you take a -5 penalty to your Bluff check for every ally after the first, and on a failed check no ally can attempt to hide.
Normal: Using Bluff to create a distraction allows only you to attempt a Stealth check to hide.
Far Shot
[Paizo - Starfinder Core Rulebook, p.157]
You remain accurate at longer ranges.
You take only a -1 penalty per full range increment between you and your target when using a ranged weapon.
Normal: You take a -2 penalty per full range increment between you and your target.
Minor Psychic Power
[Paizo - Starfinder Core Rulebook, p.160]
You have a minor natural psychic ability.
Select one of the following 0-level spells: dancing lights, psychokinetic hand, telekinetic projectile, or telepathic message. You can cast this spell three times per day as a spell-like ability, using your character level as your caster level.
Special: You can select this feat more than once. Each time you do, you must choose a different spell from the list.
Skill Synergy
[Paizo - Starfinder Core Rulebook, p.161]
You understand how two skills work well together.
Choose two skills. These skills become class skills for you. If one or both were already class skills, you gain a +2 insight bonus to those skill checks instead.
Special: You can take this feat multiple times. Its effects don't stack. Each time you take it, it applies to two different skills.
Created using PCGen 6.07.03 on Feb 14, 2018
Player: SJG; Character Name: SPACE RANGER
Innate Spell-like Abilities
☐☐☐
Psychokinetic Hand (DC:)
SPACE RANGER
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