Big-Green-Ooze
~~~
Rute Boozel CR 8 XP 4,800
CN Gargantuan ooze (aquatic) operative
Init +6; Senses blindsight (vibration) 60 ft., light-vulnerable.
blindsense exotic; Perception +16
DEFENCE HP 115 EAC 20; KAC 21
Fort +9; Ref +5; Will +9 Immunities : Disease, Ooze immunities
OFFENCE
Speed 25 ft., burrow 5 ft., swim 35 ft.
Melee acid fist +17 (1d8+8 A; critical corrode)
Ranged acid spit +15 (1d10+8 A; critical corrode)
Space 20 ft.; Reach 20 ft.
Spell-like Abilities (CL 8th; ranged +15) 3rd (1/day) - Entropic Grasp (DC 18) 2nd (3/day) - Caustic Conversion 1st (at will) - Supercharge Weapon
TACTICS
Vulnerability to Sunlight (Ex): This takes 1 point of Con damage after every hour it is exposed to sunlight.
Acidic: This thing drips acid constantly. It must live in water, or in a special quarters, made of ceramic, or glass, etc.
STATISTICS
Str +8; Dex +6; Con +0; Int +0; Wis +2; Cha +0
Skills Athletics +21, Life Science +16, Physical Science +16, Sleight of Hand +21, Stealth +21, Survival +21
Acrobatics +5, Profession (pick 1) +5 pilot, chauffeur, musician, sanitation, etc.
Languages Aquan, Common
Other abilities amphibious, constructed, mindless, synthetic, water breathing
It is sentient, it just looks stupid as hell. It's name is a series of gurgles that can safely be abbreviated as Rute Boozel.
ECOLOGY
Created by a strange technomage, who sought to make a pilot that was immune to space sicknesses and could not be driven crazy by strange encounters in space.
If the servant was parthenogenic, then a ready supply of labor could be had for cheap. Experiment was an epic fail.
OPERATIVE ABILITIES
Resolve points 3
Operative abilities Trick attack +4d8, evasion, quick movement +10 ft., debilitating trick, , triple attack, Ever Vigilant
Operative special rules Uncanny Agility, Uncanny Mobility, Multi-Attack, Multi-Shot.
Operative gear No Armor, No Melee Weapons. Carries a rifle inside itself.
SPECIAL ABILITIES
Blindsense Exotic (Ex) The creature has a specific imprecise nonvisual sense (life, thought, or other exotic sense) that operates effectively without vision. This specific sense is indicated in parentheses. Guidelines Blindsense usually has a range of 60 feet.
Constructed (Ex) For effects targeting creatures by type, synthetic creatures count as both their actual creature type and constructs (whichever type allows an ability to affect them for abilities that affect only one type, and whichever type is worse for abilities that affect both creature types). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, synthetic creatures do not breathe or suffer the normal environmental effects of being in a vacuum.
Synthetic (Ex) The creature is affected by any ability that specifies it functions against androids.
~~~
GUN: RTA-407 Magnificent Snowflake - Cryo Assault Rifle; Longarm - two-handed ; Level: 5 ; Price: 3850 ; Damage: 1d12 C ; Range: 80 ft.;
Critical: Freeze; Capacity: 50 charges ; Usage: 2 ; Bulk: 1 ; Special: - Water Proof, Acid-Proof.