Dead-Weight

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XP 4,800 CR 8 DEAD-WEIGHT

LE Large undead (magical) soldier

Init +4; Senses darkvision 60 ft., blindsense 60 ft., ultravision 60 ft.; Perception +16

EAC 20; KAC 22 (Plus 6 vs. Maneuvers) HP 125 DEFENSE

Fort +10; Ref +8; Will +9

DR 5/good; Immunities Undead immunities;

Weaknesses sunlight, solar

vulnerable to lazer weapons

dependent on crystals, gems, jewels (eats)

OFFENSE

Speed 30 ft.

Melee slam +16 (2d10+16 B; critical stunned) Plus 6 on Combat Maneuvers.

Ranged thrown object +16 (3d6+8 P; critical staggered)

Space 10 ft.; Reach 10 ft. Offensive abilities crush

TACTICS

Crusher, Brawler; loves to grapple, pin, choke and suffocate.

STATISTICS

Str +6; Dex +4; Con +2; Int +0; Wis +0; Cha +0

Skills Athletics +21, Mysticism +16, Survival +16

Languages Aklo, Draconic, Eoxian

Other abilities unliving

Gear

Level 11 Anti-k Superplate Heavy armor Price: 23000 EAC: 17 KAC: 18 Max Dex Bonus: 3 Armor Check Penalty: -3 Speed Adjustment: - Upgrade Slots: 2 Bulk: 1

Binary Avalanche Gauntlet Idari - Cryo Advanced melee - 1H Level: 10 Price: 16500 Damage: 2d10 C Critical: Staggered Bulk: 1 Special: Powered (capacity 20, usage 1)

ECOLOGY

Created for a mission decades ago, his original necromancer was killed, so now he wanders from starport to space station, killing the shiny and well-behaved.

When the creature isn't on its home plane, it gains the extraplanar subtype.

SOLDIER ABILITIES

Resolve points 5

Soldier abilities Blitz; Gear Boosts; Armored Advantage ; Melee Striker

Feats ; Deflect Projectiles; Jet Dash ; Mobility ; Opening Volley; Spring Attack ; Step Up ; Step Up and Strike

Weapon Focus (advanced melee weapons) ; Skills ; Acrobatics ; Athletics ; Survival

Soldier gear two grenades (item level = CR). Black Hole, Cryo-Bombs

SPECIAL ABILITIES

Crush (Ex) When ending a flying or jumping movement, the creature can land on targets that are at least 1 size categories smaller than itself. Targets are automatically knocked prone, take the listed damage, and are pinned. Each crushed target can attempt to escape the pin normally on its turn, and the pin ends automatically if the crushing creature moves off the target's square. A crushed target does not take damage from the crush more than once, unless the crushing creature moves fully off that creature and then back onto it.

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