avg-character

AVG_CHARACTER Male Human Soldier 5 Representing AVG_PC

Total Vitality Points: 32 Total Wound Points: 11

Speed: 10 meters / round [combat jumpsuit]

Defense: 18 = 10 + 5 [base] +3 [dexterity] Touch AC: 18 Flat-footed: 15

Light load:

Medium load:

43 kg. or less

44-87 kg.

Languages:

Speak basic Read/write basic

Speak Other Language 1 Read/writeOther Language 1

Speak Other Language 2 Read/writeOther Language 2

Speak Other Language 3 Read/writeOther Language 3

Speak Other Language 4 Read/writeOther Language 4

Club/Baton [damage 1d6, critical 20, range increment 2 meters, weight 1.5 kg, bludgeoning, medium, simple]

Knife [damage 1d4 critical 20, range increment 2 meters, weight 1 kg, piercing, small, simple]

Grenade_Frag [damage 4d6+1 in blast radius critical 20, range increment 4 meters, weight 0.5 kg, slashing, tiny, simple]

Slugthrower_Pistol [damage 2d6, critical 20, range increment 10 meters, weight 1.4 kg, piercing, multifire, small, slugthrower]

Slugthrower_Rifle [damage 2d8, critical 20, range increment 20 meters, weight 4 kg, piercing, multifire, medium, slugthrower]

Combat jumpsuit [light; +3 damage reduction; max dex +4; check penalty -3; 8 kg.]

Feats:

* = check penalty for wearing armor

Human

  • Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included)

Human:

  • Extra skill points Extra feat at first level

Soldier

  • Starting feats (level 1) Bonus feat (level 2) Bonus feat (level 3) Bonus feat (level 4) --- (level 5)

AVG_CHARACTER's Equipment:

          • 18 kg
          • 50 kg
          • 2 kg
          • 0 kg
          • 0 kg
          • 0 kg
          • 1 kg
          • 0 kg
          • 10 kg
          • 3 kg
          • 1 kg
          • 0 kg
          • 1 kg
          • 9 kg
          • 1 kg
          • _____
          • 96 kg
          • Weapons / Armor / Shield (from above)
          • Bullets (10) x10
          • All-Temperature_Cloak
          • Code_Cylinder
          • Comlink
          • Credit_Chip
          • Electrobinoculars
          • Energy_Cell
          • Field_Kit
          • Flight_Suit
          • Glow_Rod
          • Macrobinoculars
          • Medical_Kit
          • Security_Kit
          • Tool_Kit
          • Total

More about AVG_CHARACTER:

  • good starting basis