death-jester

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Red Jester ( +2HD Fiendish Advanced x2 Zombie ) CR 7

XP 3200 NE Medium Undead

Init +12; Senses darkvision 60 ft.; Perception +0

DEFENSE AC 23, touch 17, flat-footed 16 (+7 Dex, +2 natural)

hp 99 (18d8+86)

Fort +6, Ref +13, Will +9;

Defensive Abilities channel resistance +4, unassailable mind; DR 5/slashing; Immune undead traits;

OFFENSE Speed 30 ft.

Melee +2 light mace of merriment +20 (1d6+9 plus merriment) or 2 slams +20 (1d4+7)

Ranged jester's deck +10 (see below)

Space 5 ft.Reach 5 ft.

STATISTICS Str 25, Dex 24, Con -, Int -, Wis 10, Cha 10;

Base Atk 13; CMB 18; CMD 35

Feats ToughnessB

Languages Common plus any 2

ECOLOGY Environment any

Organization solitary

Treasure standard

SPECIAL ABILITIES

Staggered (Ex): Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.

Jester's Deck: a deck of playing cards, thrown as an attack, does 1 point of damage, but the crit threat range is 16 thru 20.

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