death-jester
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Red Jester ( +2HD Fiendish Advanced x2 Zombie ) CR 7
XP 3200 NE Medium Undead
Init +12; Senses darkvision 60 ft.; Perception +0
DEFENSE AC 23, touch 17, flat-footed 16 (+7 Dex, +2 natural)
hp 99 (18d8+86)
Fort +6, Ref +13, Will +9;
Defensive Abilities channel resistance +4, unassailable mind; DR 5/slashing; Immune undead traits;
OFFENSE Speed 30 ft.
Melee +2 light mace of merriment +20 (1d6+9 plus merriment) or 2 slams +20 (1d4+7)
Ranged jester's deck +10 (see below)
Space 5 ft.Reach 5 ft.
STATISTICS Str 25, Dex 24, Con -, Int -, Wis 10, Cha 10;
Base Atk 13; CMB 18; CMD 35
Feats ToughnessB
Languages Common plus any 2
ECOLOGY Environment any
Organization solitary
Treasure standard
SPECIAL ABILITIES
Staggered (Ex): Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.
Jester's Deck: a deck of playing cards, thrown as an attack, does 1 point of damage, but the crit threat range is 16 thru 20.
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