White-Knite

~~~ WHITE KNITE - Cosmic Policeman Low Power Tribute to Green Lantern

VAL CHA Cost Total Roll Notes 14 STR 4 14 12- HTH Damage 2 ½ d6 END [1] 19 DEX 27 19 13- OCV 6 DCV 6 33 CON 46 33 16- 11 BODY 2 11 11- 22 INT 12 22 13- PER Roll 13- 22 EGO 24 22 13- ECV: 7 31 PRE 21 31 15- PRE Attack: 6d6 12 COM 1 12 11- 8 PD 5 8/18 8/18 PD (0/10 rPD) 8 ED 1 8/18 8/18 ED (0/10 rED) 5 SPD 21 5 Phases: 3, 5, 8, 10, 12 10 REC 0 10 66 END 0 66 35 STUN 0 35 7 RUN 2 7" END [1] 3 SWIM 1 3" END [1] 4 LEAP 1 3½ " 3½ " forward, 1½ " upward CHA Cost: 168 Cost POWERS 70 KNIGHT POWERS : Variable Power Pool, 60 base + 10 control cost, (90 AP); Limited Class Of Powers Available Very Limited (-1); all slots Limited Effect not versus dark force, darkness powers, perfectly black objects (-¼), Only In Heroic Identity (-¼), Gestures (-¼), Visible (-¼) - END= 5 Mental Defense (15 points total) (11 AP); Ablative BODY or STUN (-1) - END= 5 Power Defense (5 points) - END= 7 empathy single emotions : Telepathy 3d6 ( Human class of minds) (15 AP); Empathy Single Emotion (-1) - END=1 10 knight suit powers : Elemental Control, 30-point powers, (15 AP); all slots OIF (Focus : Space Suit; -½ ) - END= 10 1) Armor (10 PD/10 ED) (30 AP); OIF (Focus : Space Suit; -½ ) - END= 10 2) Life Support (Eating: Character only has to eat once per year; Immunity: Neuro Toxins; Immunity: Nerve Gases; Longevity: 200 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per year) (30 AP); OIF (Focus : Space Suit; -½ ) - END= 10 3) OIF face mask : Spatial Awareness (Unusual Group), +1 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic (+1 versus Range Modifier) (29 AP); OIF (Focus : Space Suit; -½ ) - END= 10 4) Gliding 15", x16 Noncombat (30 AP); OIF (Focus : Space Suit; -½ ) - END= POWERS Cost: 137 Cost SKILLS 3 Computer Programming 13- 3 Criminology 13- 3 Deduction 13- 3 Forensic Medicine 13- 2 AK 11- 2 KS 11- 9 Power: will power my lad 14- 2 Language (basic conversation; literate) 2 PS 11- 3 Paramedics 13- 2 Navigation 13- 2 PS 11- 3 Teamwork 13- 2 TF: Science Fiction & Space Vehicles 3 Systems Operation 13- 3 Streetwise 15- 2 SS 11- 3 Security Systems 13- 6 +2 with any three related Skills SKILLS Cost: 58 Cost PERKS 16 Fringe Benefit: Galactic Computernet Access Card, International Police Powers, Knight, Membership, Security Clearance 1 Vehicles & Bases 1 Contact 8- PERKS Cost: 18 Cost TALENTS 1 Absolute Time Sense (3 AP); OAF (-1) 1 Bump Of Direction (3 AP); OAF (-1) 2 Eidetic Memory (5 AP); OAF (-1) TALENTS Cost: 4 Value DISADVANTAGES 5 Distinctive Features: uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Vulnerability: 2 x STUN not versus dark force, darkness powers, perfectly black objects (Uncommon) 10 Susceptibility: not versus dark force, darkness powers, perfectly black objects , 2d6 damage Instant (Uncommon) 5 Hunted: charnax special forces 8- (Less Pow, Harshly Punish) 10 Hunted: galaxo the fallen 8- (As Pow, Harshly Punish) 5 Hunted: proximo & mon-serratte 8- (Less Pow, Harshly Punish) 5 Rivalry: Professional (UN space patrol; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 5 Reputation: good guy, 8- 5 Reputation: galactic space cop, 8- 5 Psychological Limitation: heterosexual, conservative, pro-life, pro-church, gun-toting, right-winger (Uncommon, Moderate) 5 Psychological Limitation: code versus killing, courts will give death penalty (Uncommon, Moderate) 15 Social Limitation: public ID : Jonah S. Providence (Frequently, Major) 5 Social Limitation: no fraternization with certain types, on call from UN space forces, patrol times (Occasionally, Minor) 10 Social Limitation: subject to orders from the Source Crystal (Occasionally, Major) DISADVANTAGES Points: 100 Base Pts: 250 - Exp Required: 35 - Total Exp Available: 36 - Exp Unspent: 1 Total Character Cost: 385

WHITE KNITE - Cosmic Policeman

PERSONALITY/MOTIVATION: upholding the good

QUOTE: stand fast, prepare to be boarded

POWERS/TACTICS: swiss army knife

CAMPAIGN USE: space cop

APPEARANCE: grinning typical square jawed galoot

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