Memorandom-Und
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MEMORANDUM of UNDERSTANDING
COBRA Class Destroyer (Ad-Mech Modified)
SPEED 13
MANOEUVRABILITY 30
DETECTION 35
Skill Test Modifiers
Ballistic Tests -5, Navigation/Warp 30, Social 10,
CMD/Hit&Run 50, CMD/Hit&Run (Def) 40, Perception (Warp) 20, Locate Astronomican 20, Warp Travel Encounter Tests -10,
Active Augury vs Silent Running 15,
Achievement Bonuses
Trade + 50 Crime + 50 Explore + 50
Aerie [+20 Points per Objective],
Essential Components
TURRET RATING 2
SHIELDS Repulsor Single Void Shield [C:BEST]
ARMOUR 15
HULL INTEGRITY 30
__________________
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SPACE AVAILABLE 35
SPACE Left Over 0
POWER AVAILABLE: 64
POWER USED 59
Weapon Capacity Prow, Dorsal
Crew Disposition: Normal
Normal Operations (Morale)
Crew Max 100%
Morale Max 100%
CREW: Common Quality Servitors (35)
Xeno-Mod 5000 [C:BEST] [Modified/Archeotech], Miloslav G-616.b Warp Engine (T,R,F) [C:BEST], Belecane 90.r Gellar Field (-20 WTE Table), Bridge of Antiquity (T,R,F) [C:BEST], Vitae Pattern Life Sustainer [C:BEST], Auto-Stabilized Logis Targeter & X-470 Ultimo Array (Vessel is Easier to Hit, +5 Enemy BS Tests) [C:BEST], Voidsmans Quarters [C:BEST]
Supplemental Components
Cargo Hold & Lighter Bay, 0Murder Servitors (May choose 1-6 if Critical inflicted by H&R),
Teleportarium (Archeotech) (Can make H&R attacks without Piloting Test),
Gyro-Stabilization Matrix (Archeotech) (Pilot+Mvr Test Counts as Challenging), Cogitator Interlink (Archeotech),
Energistic Conversion Matrix (Archeotech) [ PWR to SPD 3 for 1],Atomics (Ballistic Test as Ext. Action via Macro Batt)[ x4,
Good (1d5+5 Hits, 1d10+6 DMG) ], Cherubim Aerie (Common Quality), Crew Improvements: Common (+2 Morale Max),
Servitor Crew [Cannot Initiate Boarding Actions, Pop Loss Reduced by Half, Minimum 1 (Common Quality)],
Defensive Countermeasures (1 Use; Lasts 1d5+1 ST; -20 BS to attack ship, -30 for Torpedoes),
Flak Turrets (-10 Detection Penalty when in use),
Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire),
Background Package
Ad-Mech Explorator Vessel; wholly owned and liable to the Priests of Mars.
Weapons
Titanforge Lance Weapon [Strength: 1, Damage:1d10+4, Crit Rating: 3, Range: 6] Location:DORSAL
Pyros Melta-Cannons [Strength: 3, Damage:1d10+4, Crit Rating: 4, Range: 4] Location:PROW
Further Mods:
Xenotech Plasma Drive; Origin: Alien Technology; Craftsmanship: Fine; Xenos Construction: Peerless Elegance; Quirk: Zealous
The Chief Shipwright is a clever architect, but both narrow-minded and storm-browed, prone to a predisposition for falling from great heights. (wears contra-grav pack)
Once a day at exactly noon, shipboard time, one of the aft corridors on deck 15 fills with superheated plasma for exactly twenty-three seconds.
The ratings siphon heat off it to cook their food and keep things warm when the life support system is undergoing repairs, among other uses.
EXTRA COMPONENTS
Laboratorium
Graviton Flare
Superior Damage Control
Scartix Engine Coil
ITEM STATS (from above)
Laboratorium
Graviton Flare
Superior Damage Control
Scartix Engine Coil
DESCRIPTION / NOTES
+20% on Tests to identify, analyse and repair artefacts of Ancient/Xenos origin
-30 Detection for 2 Rounds (All Vessels); 24 Hours between each use; External Component
Only -1d5-1 Crew Population on Depressurised; Command for Firefighting Attempts; +10% Tech-Use for Extended Repairs; Automatically Seal & Vent when consumed by Fire
speed and accel increase 25%
POWER USED
2
2
1
6
SPACE
1
-
1
2
SP
3
3
1
4
WEAPONS
STR
-
-
-
-
DMG
-
-
-
-
CRIT
-
-
-
-
RNG
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