Memorandom-Und

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MEMORANDUM of UNDERSTANDING

COBRA Class Destroyer (Ad-Mech Modified)

SPEED 13

MANOEUVRABILITY 30

DETECTION 35

Skill Test Modifiers

Ballistic Tests -5, Navigation/Warp 30, Social 10,

CMD/Hit&Run 50, CMD/Hit&Run (Def) 40, Perception (Warp) 20, Locate Astronomican 20, Warp Travel Encounter Tests -10,

Active Augury vs Silent Running 15,

Achievement Bonuses

Trade + 50 Crime + 50 Explore + 50

Aerie [+20 Points per Objective],

Essential Components

TURRET RATING 2

SHIELDS Repulsor Single Void Shield [C:BEST]

ARMOUR 15

HULL INTEGRITY 30

__________________

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SPACE AVAILABLE 35

SPACE Left Over 0

POWER AVAILABLE: 64

POWER USED 59

Weapon Capacity Prow, Dorsal

Crew Disposition: Normal

Normal Operations (Morale)

Crew Max 100%

Morale Max 100%

CREW: Common Quality Servitors (35)

Xeno-Mod 5000 [C:BEST] [Modified/Archeotech], Miloslav G-616.b Warp Engine (T,R,F) [C:BEST], Belecane 90.r Gellar Field (-20 WTE Table), Bridge of Antiquity (T,R,F) [C:BEST], Vitae Pattern Life Sustainer [C:BEST], Auto-Stabilized Logis Targeter & X-470 Ultimo Array (Vessel is Easier to Hit, +5 Enemy BS Tests) [C:BEST], Voidsmans Quarters [C:BEST]

Supplemental Components

Cargo Hold & Lighter Bay, 0Murder Servitors (May choose 1-6 if Critical inflicted by H&R),

Teleportarium (Archeotech) (Can make H&R attacks without Piloting Test),

Gyro-Stabilization Matrix (Archeotech) (Pilot+Mvr Test Counts as Challenging), Cogitator Interlink (Archeotech),

Energistic Conversion Matrix (Archeotech) [ PWR to SPD 3 for 1],Atomics (Ballistic Test as Ext. Action via Macro Batt)[ x4,

Good (1d5+5 Hits, 1d10+6 DMG) ], Cherubim Aerie (Common Quality), Crew Improvements: Common (+2 Morale Max),

Servitor Crew [Cannot Initiate Boarding Actions, Pop Loss Reduced by Half, Minimum 1 (Common Quality)],

Defensive Countermeasures (1 Use; Lasts 1d5+1 ST; -20 BS to attack ship, -30 for Torpedoes),

Flak Turrets (-10 Detection Penalty when in use),

Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire),

Background Package

Ad-Mech Explorator Vessel; wholly owned and liable to the Priests of Mars.

Weapons

Titanforge Lance Weapon [Strength: 1, Damage:1d10+4, Crit Rating: 3, Range: 6] Location:DORSAL

Pyros Melta-Cannons [Strength: 3, Damage:1d10+4, Crit Rating: 4, Range: 4] Location:PROW

Further Mods:

Xenotech Plasma Drive; Origin: Alien Technology; Craftsmanship: Fine; Xenos Construction: Peerless Elegance; Quirk: Zealous

The Chief Shipwright is a clever architect, but both narrow-minded and storm-browed, prone to a predisposition for falling from great heights. (wears contra-grav pack)

Once a day at exactly noon, shipboard time, one of the aft corridors on deck 15 fills with superheated plasma for exactly twenty-three seconds.

The ratings siphon heat off it to cook their food and keep things warm when the life support system is undergoing repairs, among other uses.

EXTRA COMPONENTS

Laboratorium

Graviton Flare

Superior Damage Control

Scartix Engine Coil

ITEM STATS (from above)

Laboratorium

Graviton Flare

Superior Damage Control

Scartix Engine Coil

DESCRIPTION / NOTES

+20% on Tests to identify, analyse and repair artefacts of Ancient/Xenos origin

-30 Detection for 2 Rounds (All Vessels); 24 Hours between each use; External Component

Only -1d5-1 Crew Population on Depressurised; Command for Firefighting Attempts; +10% Tech-Use for Extended Repairs; Automatically Seal & Vent when consumed by Fire

speed and accel increase 25%

POWER USED

2

2

1

6

SPACE

1

-

1

2

SP

3

3

1

4

WEAPONS

STR

-

-

-

-

DMG

-

-

-

-

CRIT

-

-

-

-

RNG

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