Gazetteer

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GALAXY MAPS OVERALL (1 hex = 1000 light years)

Based on "The Only Star Map You'll Ever Need" ####

NORTHWEST QUADRANT

HUGE GALACTIC - GROSS OVERVIEW

NORTH EAST SECTOR

LALANDE REMNANT

+

ORION SECTOR

EUPHROSYNE

the far northwest, beyond the Black Hole, spreads out the Starsea Sector,

which runs well beyond the map you see here.

WEST SECTOR

CENTRAL REGION

VOID-FARERS - UN-SOL

SOUTHERN QUADRANT

DANG HQ

SOUTH EAST SECTOR

PALLENE

The Northeastern portion of the Lashunta Union

(Psychic Space Communists)

is called RED SECTOR

MONOCEROS

REVISED GUIDEBOOK GAZETTEER & GUIDEBOOK HERE

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More Planets - These were explored in the VOGOSPHERE sub-sector.

MELEFONI:

    • On the ocean planet of Melefoni, the intrepid colonists of the Trailblazer have built a home amid the ruins of their fallen colony ship. The dwellers in the deep oceans below face ruin of their own as the shattered drive core poisons their homes in the pelagic depths, leading to all-out war above and below the sea against the invaders from beyond. New feats, spells, and gear to help you survive this war-torn water-world await, along with a detailed planetary gazetteer, adventure hooks, and brand-new monsters, including the half-breed benthonir and three varieties of the sonic warrior asquenti, with rules for both as playable races!

VOLRETZ:

    • On the forge-world of Volretz, searing hail and metal beasts seethe in oceans of molten slag while heat-shielded engineers man the endless foundries of Morkansia. New feats, spells, and gear to help you survive this inferno of riches await, along with a detailed planetary gazetteer, adventure hooks, and a brand-new monster, the heavy metal elemental!

TERMINUS:

    • A dead world, a fading and nameless red sun, a virtually uncharted system, and a name whispered in fear and dread: Terminus. Inside its endless tunnels, the dregs and scoundrels of the galaxy mix with generations who have never breathed free air in a tainted ultramax prison where black flames consume soul and flesh while soulless wardens keep their pitiless vigil. New drugs, gear, and hazards await, along with a detailed planetary gazetteer, adventure hooks, and the deadly Terminus warden and blackfire wight!
    • This is the federal maximum security prison run by the Vogons for the Government. It is for life-sentences only, no visitation.

JOWCHIT:

    • On a sweltering jungle planet around a dying star, ape oracles and simian scholars study the natural rhythms that pulse through the planet like a heartbeat, giving birth to an incredible array of titanic kaiju crawling from the planet's underworld. Kaiju cultists strive against sinister insectoid aliens to control the uncontrollable gargantuas while the tree cities of the ape-lords desperately try to keep the peace on Jowchit. You'll find new class options, drugs, and feats await, along with a detailed planetary gazetteer, adventure hooks, a new playable race, and the mystical Jowchit girallon!

CARSIS:

    • Shattered by a cosmic cataclysm, the sundered shards of a broken world grind and shift while gossamer-winged hunters soar the grinding gulfs between. The remnants of ancient societies cling to these floating continents, while verdant jungles teeming with scavenging swarms run riot in the ever-burning light of the newborn heart of Carsis. Get a detailed planetary gazetteer, and new creatures of this broken jungle world, including a new playable insectoid carsian alien race along with the insatiable grizzat swarm!

RYTHES & ARGOSA:

    • Marooned on an alien planet with few friends, your heroes discover a ray of hope - a possible way home! While wary of the corrupt denizens of Argosa, they must investigate such a promising lead, even if it takes convincing an inhuman crime boss to use his interplanetary gate to reach the desolate world of Rythes. Once there, the PCs face a harrowing journey across the wasteland peninsula of the Broken Baronies to locate the pieces of the Opus Aeterna. With mutant barbarians, misguided zealots, and savage predators challenging every step of the way, the PCs must use every ounce of luck, strength, skill, and guile to survive and in the process begin to unravel the mystery of the ancient Patrons and the nature of the Weave between worlds. With treachery on every hand, can they survive long enough to reclaim the wisdom of the ancients and their only hope of returning home lies in the pages of The Scavenged Codex? SEE also To Worlds Unknown

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