Reciverd-Styx

VAMBRACE OF AJAX

RECOVERED STYX Cruiser

SPEED 3

MANOEUVRABILITY 17

DETECTION 20

TURRET RATING 6

SHIELDS Triple Void Shield [C:GOOD Power]

ARMOUR 22 [ Prow 28 ]

HULL INTEGRITY 96

SPACE AVAILABLE 92

SPACE Left Over 0

They towed her out of the Screaming Vortex 35 years

ago, and the Breaking Yards at SR651 cleansed her & refitted this monstrosity with tech taken from a dozen other ships.

POWER AVAILABLE: 70

POWER USED 64

Skill Test Modifiers

Ballistic Tests 10, Navigation/Warp 45, Navigation/Combat 5, Navigation/Escape Combat 5, Navigation/Piloting 5, Social 30, Investigation 10, CMD/Hit&Run 60, CMD/Boarding Action 20, CMD/Hit&Run (Def) 75, CMD/Boarding Action (Def) 35, Fellowship 10, Forbidden lore (Xenos) -10, Charm/Inquiry Tests w\Xenos in Ship's Xenos Habitat +10, Perception (Warp) 20, Locate Astronomican 20, Warp Travel Encounter Tests -10, Extended Action Intimidate 5, Extended Repairs 10, Restore HI Acq Test 10,

Achievement Bonuses

Trade + 235 Crime + 300 Creed + 100

Military + 125 Explore + 100 Prison Space (Brig) 25,

Essential Components

Weapon Cap: Port, Starboard, Prow, Dorsal

Crew Disposition: Average

Crew Max 100%

Morale Max 108%

Crew

Quality Crack (40)

Atk Craft Rating +2

(Current) 100%

Normal Operations (Morale)

The Styx Heavy Cruiser is a fleet support vessel. Its huge launch bays provide much-needed Attack Craft for any fleet, and its long-range lances and weapons batteries pack an impressive punch. All of this allows the Styx to hang back and rip apart enemies at distance as its fellows close in. Originally used throughout Segmentum Obscurus and Ultima Segmentum during M32-M33, the Styx was eventually phased out in favor of new Battle cruisers coming out of Mars. It lives on in the fleets of Chaos, which greatly appreciate its abilities

MEZOA-P50 [C:GOOD Power], MILOSLAV-W40 [C:GOOD Space], Gellar Field, Ship Master's Bridge (C, CB, CG) [C:GOOD Power], Clemency Pattern Life Sustainer (Reduce Crew/Morale Loss by 4 for Depressurization, Min. 0) [C:GOOD Power],

Deep Void Auger Array [C:GOOD Space], Clan-Kin Quarters (All morale loss reduced by 1, minimum 1) [C:GOOD Space]

Supplemental Components

Cargo Hold & Lighter Bay, Luxury Passenger Quarters, Barracks, Colonist Quarters (Dedicated) x2 (100000),

Augmented Retro Thrusters x4, Armour Plating, Armoured Prow (+1d10 Damage when Ramming),

Crew Reclamation Facility (Reduce Crew loss by 3, minimum 1. Increase morale losses by 1),

Munitorium (Explodes if Damaged, 2d5 HI loss and 1 Component on Fire), Librarium Vault,

Murder Servitors (May choose 1-6 if Critical inflicted by H&R), Shadowblind Bays x1 (Arduous -40 Scrutiny Test to Locate),

Teleportarium (Archeotech) (Can make H&R attacks without Piloting Test), Micro Laser Defense Grid (Xenotech),

Excess Void Armour, Gilded Hull ; Runecaster (Xenotech), Reinforced Prow (+1d5 Ramming Damage),

Empyrean Mantle (When 'Silent Running' it is 2 Degrees HARDER to detect this Vessel)(External),

Xenos Habitats x1 (Hurts Morale), Atomics (Ballistic Test as Ext. Action via Macro Batt)[ x6, Good (1d5+5 Hits, 1d10+6 DMG) ],

Crew Improvements: Common (+2 Morale Max), Ostentatious Displays of Wealth (Best Quality),

Vaulted Ceilings (Best Quality), Brig, Manufactorum, Melodium, Pilot's Chamber, Small Craft Repair Deck,

Field Bracing, Defensive Countermeasures (1 Use; Lasts 1d5+1 ST; -20 BS to attack ship, -30 for Torpedoes),

Flak Turrets (-10 Detection Penalty when in use), Power Ram (External, +1d10 Ramming Damage),

Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire),

Complications / Past Histories

Stoic (Endeavour Profit Factor -1, If component DMG/unpowered roll 1d10, on >=7 ignore result),

Turbulent Past (+20 CHAOS, -20 REAVERS on all Social Tests)

Ship is also haunted, but not the beneficial way. Minus 10% morale 1x each day till command check made.

Check again on any day after the ship exits the warp.

The Deck Officer who runs the Brig & Barracks is a well respected, patriotic, and proud ex-adventurer is trying to put his adventuring days behind him and live out the rest of his days in his luxurious quarters in the center of his peaceful section, just doing the job he loves, but he is frequently visited by old enemies, or relatives of vanquished foes seeking vengeance and reparations from his actions a long, long time ago, putting the rest of the crew in danger, and forcing him to repeatedly come out of retirement to defend himself. (Level 10 (8 Arch-Mil +2 Missnry),176 years old)

Weapons

Ryza Pattern Nova Cannon [Damage: 2d5+5, Range: 6-36] Location: PROW

Jovian Pattern Escort Bay [Strength: 1, Damage:x+x, Range: ] Loc: PORT

Jovian Pattern Escort Bay [Strength: 1, Damage:x+x, Range: ] Loc: STARBOARD

Mezoa Lance [Str: 1, Damage:1d10+5, Crit Rating: 4, Range: 4] Location: DORSAL

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Dimensions: 7.5 km long, 1.8 km abeam at fins approx.

Mass: 40 megatonnes approx.

Crew: 141,000 crew; approx.

Accel: 2.2 gravities max sustainable acceleration.