Nav-Apprent

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NAVIGISTI APPRÊT

FIRESTORM Class Frigate

TURRET RATING 1

SHIELDS Dual Void Shield

SPEED 7

MANOEUVRABILITY 14

DETECTION 25

ARMOUR 18

Skill Test Modifiers

Ballistic Tests 5, Navigation/Warp 25, Social 5, Command 10, CMD/Hit&Run (Def) 10, CMD/Boarding Action (Def) 10,

Perception (Warp) 20, Locate Astronomican 20,

Warp Travel Encounter Tests -10, Medicae 15,

Active Augury vs Silent Running 10,

Achievement Bonuses

Trade + 200 Crime + 250 Creed + 100

Military + 25 Explore + 100

Essential Components

HULL INTEGRITY 38

SPACE AVAILABLE 40

SPACE Left Over 0

POWER AVAILABLE: 60

POWER USED 58

Weapon Capacity Prow, Dorsal

Crew Disposition: Fanatical

Crew Max 102%

Morale Max 96%

(Current) 100%

Crew Quality Competent (30)

Attack Craft Rating +2

Normal Operations (Morale)

Belecane P-1 , Korolev 76W , Belecane 90.r Gellar Field (-20 WTE Table),

Emergency Field (Roll 1d10, on 3+ Geller Field Activates if vessel is drawn into the Warp),

Command Bridge (R, F) (If CRIT'd Unpowered on roll of 3+ on d10) ,

Ancient Life Sustainer (Archeotech) (Reduce Non-Combat Crew Losses by 1) ,

X-470 Ultimo Array (Vessel is Easier to Hit, +5 Enemy BS Tests) , (3x Range)

Cold Quarters (Once per game session reduce 1 source of crew loss to 0)

Supplemental Components

Cargo Hold & Lighter Bay x2, Luxury Passenger Quarters, Extended Supply Vaults (Extended Repairs add 1 additional HI point), Munitorium (Explodes if Damaged, 2d5 HI loss and 1 Component on Fire), Observation Dome,

Astropathic Choir-Chambers (+10 Focus Power Test, +5 VU Psychic Power Range),

Arboretum (Doubles 'Time In Void' w/out Crew/Pop Loss), Melodium, Pilot's Chamber, Small Craft Repair Deck,

Empyrean Mantle (When 'Silent Running' it is 2 Degrees HARDER to detect this Vessel)(External),

Starchart Collection (-1d5+5Days Warp Travel Time, Min. 1 day), Medicae Deck (3xIB Patients Treatable w/out Penalty) ,

Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire),

Background Package

Vessel of the Fleet - All crew gain Good Reputation (Imperial Navy)

Loquacious: (all tests aboard ship suffer a -5% penalty.), but triple sensor range

Necromunda Funk: This class of ship was built with a substandard life support system, its air filtration system goes through disposable filters at twice the normal rate. If not replaced often, the ships air tends to acquire a distinctive smell. Extra Upkeep test monthy, failure means 7% morale damage to crew.

Weapons

Mars Pattern Macrocannons [Strength: 3, Damage:1d10+3, Crit Rating: 5, Range: 7 >TURBO +5 on Ballistics Tests<]

DORSAL

PROW

Jovian Missile Battery [Strength: 5, Damage:1d10+2, Crit Rating: 6, Range: 7 >TURBO +5 on Ballistics

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