Xeno-Burner

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XENO-BURNER

SWORD Class Frigate

SPEED 9 ;

MANOEUVRABILITY 10 ; DETECTION 13

TURRET RATING 3

SHIELDS Repulsor Single Void Shield [C:BEST]

ARMOUR 18

HULL INTEGRITY 31

SPACE AVAILABLE 40

SPACE Left Over 0

POWER AVAIL 42

POWER USED 36

Skill Test Modifiers

Navigation/Warp 10, Intimidate (Social) 10 w/Active Hymn-Casters, CMD/Hit&Run 40, Manouvre/Stellar Phenomena 5,

CMD/Hit&Run (Def) 40, CMD/Boarding Action (Def) 5,

Extended Action Intimidate 5, Extended Repairs 10,

Restore HI Acq Test 10, Medicae 20,

Achievement Bonuses

Trade + 190 Crime + 50 Military + 125 Explore + 100

Prison Space (Brig) 25,

Essential Components

Weapon Capacity Modified

Crew Disposition: Fanatical

Crew Max 92%

Morale Max 101%

Crew

Quality Crack (40)

(Current) 100%

Normal Operations (Morale)

BELECANE-P50 [C:BEST] [Modified/Archeotech], ALBANOV-W64 [C:BEST], Warpsbane Hull,

Armored Bridge (R,F) (4+ on d10 when CRIT'd, DMG'd, Unpwrd = Unharmed) [C:BEST],

M-1.r Life Sustainer (+1 Morale Loss) [C:BEST], R-50 Auspex Multi-Band Auger Array [C:BEST],

Voidsmans Quarters [C:BEST]

Supplemental Components

Munitorium (Explodes if Damaged, 2d5 HI loss and 1 Component on Fire), Trophy Room,

Murder Servitors (May choose 1-6 if Critical inflicted by H&R), Minelayer Bay (3 deployments),

Teleportarium (Archeotech) (Can make H&R attacks without Piloting Test), Barracks Pod (External) x2,

Main Cargo Pod (External) x2Add Energistic Conversion Matrix (Archeotech) [ PWR to SPD 3 for 1],

Broad-Band Hymn-Casters (Enemy must make Diff. -10 Tech-Use Test for Vox/Comms) (External, 30VU),

Atomics (Ballistic Test as Ext. Action via Macro Batt)[ x2, Choose Craftsmanship ],

Storm Troopers (Good Quality) [x2HI Dmg H&R Attacks; +1d5Dam to Crew in DEF Boarding Actions], Brig,

Hydraphuran Jamming System (-20 to Focused Augury Tests to scan this vessel, no Silent Running when in use), Manufactorum, Medicae Deck (3xIB Patients Treatable w/out Penalty) , Flak Turrets (-10 Detection Penalty when in use),

Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire),

Complications / Past Histories

Ancient and Wise machine spirit

Death Cult (Reduce ANY Morale loss from ANY source by 2)

Glitchy Gellar field: Warp phenomena are much more common on this ship,

15% more but tend towards creepy nuisances rather than life-threatening horrors.

The RT is always followed by an undersized female bodyguard, who only speaks the most melodic and beautiful high-gothic, decked in green camo jeans & brown camo leather jacket, she enjoys juggling very large knives, and she is revered by the leaders of the death cult.

Weapons

Sunhammer Lance [Strength: 1, Damage:1d10+3, Crit Rating: 3, Range: 9] Location:PROW

Sunhammer Lance Battery [Strength: 2, Damage:1d10+5, Crit Rating: 3, Range: 9] Location:PORT

Sunhammer Lance Battery [Strength: 2, Damage:1d10+5, Crit Rating: 3, Range: 9] Loc:STARBOARD

Voss Pattern Torpedo Tubes (1) [Strength: 2, Damage:x+x, Crit Rating: -, Range: 60 ] Location:KEEL

6 torpedoes in stock + 2 in the tubes.

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