Bard-Radisa

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Female singer, plays Accordion, Concertina or Pan-pipes if there's no room. has prematurely grey hair and a albino raven named Montesque as a familiar.

Born on a trading cart (clothier) traveling in Kislev near Praag. Family merchants, wanted to see the world, not the caravans and market-stalls.

Halfling Advanced/Augment CR 5 XP 1600 Neutral Good, Small Humanoid ( Bard level 5 (skill points 55) Spy (Sea Singer )

Init +5; Senses ; Perception +13

DEFENSE

AC 21, Touch 15, flat footed 17 ( Chain Shirt, Shield, none) (+4 Dex, +2 Natural, +1 size, +4 armour) hp 56 (0d8+5d8+25+5);

Fort +6, Ref +9, Will +7 Fearless +2 save vrs fear

OFFENSE

Speed 5 Melee Space 5ft.; Reach 5

Single Attack Sword, short +5 (1d4+1/19-20) or Dart +9 (1d3+1)

Full Attack Sword, short +5 (1d4+1/19-20) or Dart +9 (1d3+1) range 20

Special Attacks: Fascinate Can fascinate 1 creature + 1 every 3 levels Spells Known: see below

STATISTICS

Str 13, Dex 20, Con 20, Int 20, Wis 16, Cha 18

Base Attack 3 CMB 3 ; CMD 18

Feats

Armour Prof Light, Familiar, Well-Traveled

Deceitful: +2 Disguise +2 Bluff,

Persuasive: +2 Diplomacy +2 Intimidate,

Sea Legs: You gain a +2 bonus on Acrobatics, Climb, and Swim checks.,

Shield Proficiency: Can use shields, Simple Weapon Proficiency

Skills Acrobatics 15, Appraise 9, Bluff 14, Climb 3, Diplomacy 14, Disguise 14, Escape Artist 11, Intimidate 6, Know Geography 7, Know History 5,

Know Local 15, Know Nature 7, Know Nobility 5, Linguistics 15, Perception 13, Perform 12, Profession Sailor 5, Sense Motive 11, Sleight of Hand 3,

Spellcraft 5, Stealth 14, Swim 3, Use Magic Device 4, Profession Seamstress 10, Swim 7

Languages Common, Halfling, Chaos, Merman

ECOLOGY

Environment Warm plains

Organization Squad 11-20, Company 2-4, Band 30-100

Treasure Standard

SPECIAL ABILITIES

Weapon Familiarity +1 to hit with thrown weapons

Bardic Knowledge (Ex) A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained

Bardic Performance 2 times level + 2 + CHA bonus rounds a day

Distraction within 30ft can save vs an illusion(figment) or illusion(pattern) with bards perform roll

Inspire Courage Morale bonus on charm, fear, attack, and damage = + 2

Lore Master Can take a 10 on Knowledge check. Take a 20 times per day = 1

Sea Shanty (Su) Allies within 30 feet (including the sea singer) may use his Perform check in place of a saving throw against becoming exhausted, fatigued, nauseated, or sickened; if already under such an effect, a new save is allowed each round of the sea shanty, using the bards Perform check for the save. A sea shanty has no effect on instantaneous effects or effects that do not allow saves. This ability requires audible components.

Sea Singer Familiar Acquires an exotic pet- (treat as raven)-that gains abilities as a wizards familiar, using the sea singers bard level as his wizard level.

Sea Singer Sea Legs (Ex) Gains a +4 bonus on saving throws against air and water effects and effects that would cause the sea singer to slip, trip, or otherwise be knocked prone. He gains a +2 bonus to CMD against grapple, overrun, and trip.

Still Water (Su) Can use performance to calm rough waters within 30 feet, reducing the DC for Profession (sailor) and Swim checks, as well as for Acrobatics and Climb checks aboard ship, by an amount equal to the bards level (to a minimum of DC 10) for as long he continues to perform. He can extend this duration to 1 hour by playing for 10 consecutive rounds. This ability requires audible components.

World Traveler -1 (Ex) A sea singer gains a bonus equal to half his bard level on Knowledge (geography), Knowledge (local), Knowledge (nature), and Linguistics checks. He can reroll a check against one of these skills, but must take the result of the second roll even if it is worse.

World Traveler -2 (Ex) Number of rerolls per day = 2

Fearless:(Su) Few things in the world still inspire fear in you. You are immune to all fear effects from non-mythic sources. Fear effects from mythic sources count as mythic for the purposes of this ability.

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Monsteque reincarnates into nearest albino raven, and reappears in 2-3 weeks after being killed.

He regenerates all but magic or darkness damage. She suffers from catatonia if Monstesque is gone for more than 7 hours.

---------------- Bard Spells CL 5 Concentration 9 Level 0 (4) DC 14

Ghost Sound(Illusion)[Figment ] X 1

V,S,M rng: Close 25ft + 5ft/2 levels CT: Dur: 1 round/level (D)

SV Will disbelief (if interacted with) Area: N/A Book: CRB

Description: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound's basic character. The volume of sound created depends on your level. You can produce as much noise as four normal humans per caster level (maximum 40 humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from 16 humans, while a roaring dragon is equal to the noise from 32 humans. Anyone who hears a ghost sound receives a Will save to disbelieve.

Haunted Fey Aspect(Illusion)[Glamer Fire lawful mind-affecting] X 1

S rng: Personal CT: Dur: 1 round/level (D)

SV None Area: You Book: Ultimate Combat

Description: You surround yourself with disturbing illusions, making you look and sound like a bizarre, insane fey creature. You gain DR 1/cold iron against a single opponent until the end of the spell, or until you take damage.

Mending(Transmutation)[ ] X 1

V,S rng: 10ft CT: Dur: Instantaneous

SV Will negates (harmless, object) Area: One object of up to 1 lb. Book: CRB

Description: Makes minor repairs on an object.

Message(Transmutation)[Language-Dependent ] X 1

V,S,F rng: Medium 100ft + 10ft / level CT: Dur: 10 min./level

SV None Area: One creature/level Book: CRB

Description: Whisper conversation at distance.

Prestidigitation(Universal)[ ] X 1

V,S rng: 10ft CT: Dur: 1 hour

SV See text Area: See text Book:

Description: Performs minor tricks.

Summon Instrument(Conjuration)[Summoning ] X 1

V,S rng: 0ft CT: Dur: 1 min./level (D)

SV None Area: One summoned handheld musical instrument Book:

Level 1 (5) DC 15

Charm Person(Enchantment)[Charm Mind-Affecting ] X 1

V,S (Me) rng: Close 25ft + 5ft/2 levels CT: Dur: 1 hour/level

SV Will negates Area: One humanoid creature Book:

Description: Makes one person your friend.

Deadeyes Lore(Divination)[Light Mind-affecting lawful mind-affecting] X 1

V, S rng: personal CT: Dur: 1 hour/level

SV None Area: you Book: Ultimate Combat

Description: While subject to this spell, you take upon yourself the mantle of the hunter, channeling the insights of the spirits of the wild. You gain a +4 sacred bonus on all Survival checks for the duration of the spell, and you do not have to move at half your speed while traveling through the wilderness or while tracking.

Ear-Piercing Scream(Evocation)[Sonic ] X 1

V, S rng: Close 25ft + 5ft/2 levels CT: Dur: instantaneous; see text

SV Fortitude partial (see text) Area: one creature Book: UM

Description: You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.

Moment of Greatness(Enchantment)[Compulsion ] X 1

V, S, M/DF (rabbit fur) rng: 50ft CT: Dur: 1 minute/level or until discharged

SV None Area: The caster and allies within a 50-ft. burst centered on the caster Book: UC

Description: Each creature affected by this spell is given the potential for greater success and glory. If the affected creature is benefiting from a morale bonus of any type, it can double that morale bonus on one roll or check, before making the roll. Once an affected creature uses this spell’s effect, the spell is discharged for that subject.

Level 2 (3) DC 16

Eagles Splendor(Transmutation)[ ] X 1

V,S,M/DF rng: Touch CT: Dur: 1 min./level

SV Will negates (harmless) Area: Creature touched Book: CRB

Description: Subject gains +4 to enchantment bonus to Cha for 1 min./level

Puzzle Box(Enchantment)[Compulsion CurseUM mind-affecting or fire; see below] X 1

V, S rng: Close 25ft + 5ft/2 levels CT: Dur: 1 round/level or permanent; see text

SV Will negates or none Area: one creature or one object up to 5 lbs./level Book: Inner Sea Monster Co

Description: This spell causes even commonly used objects to become conundrums. When cast on a creature, the target loses all weapon and shield proficiencies. The target also forgets how to use all spell-completion, spell-trigger, and use-activated magic items, as well as any mundane items used as part of a skill check, imposing a -5 penalty on all ability and skill checks attempted with such items. These effects last for 1 round per level. As a move action, the target can attempt a skill check to negate the effects of this spell for one object. Weapons, shields, and mundane objects require a successful Craft skill check of the type required to craft the item in question, with a DC equal to the spells save DC. Magic items require a successful Spellcraft or Use Magic Device skill check against the spells save DC. Alternatively, this spell can be cast on a single touched object that weighs up to 5 pounds per the casters level. Use of this object becomes a puzzle even to those previously familiar with it. Any creature attempting to use an item affected in this way is treated as though the creature was the target of puzzle box for that item only. When cast on an object, the duration of this spell is permanent.

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