ship-king-koro
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KING KARONAID
TEMPEST Class Strike Frigate
SPEED 7
MANOEUVRABILITY 10
DETECTION 10
Skill Test Modifiers
Tech-Use Repair Ship/Emergency Repairs 10, Navigation/Warp 10, Manouvre/Stellar Phenomena 5, Fellowship 10,
Extended Action Intimidate 5, Command (Attack Craft ) 5
TURRET RATING 1
SHIELDS Castellan Dual Void Shield [C:BEST]
ARMOUR 16
HULL INTEGRITY 37
SPACE AVAILABLE 42
SPACE Left Over 0
POWER AVAIL 39
POWER USED 38
Weapon Capacity Dorsal x2
Crew Disposition: Fanatical
Crew Max 102%
Morale Max 105%
(Current) 100%
(Current) 100%
Crew Quality
Crack (40)
Normal Operations (Morale)
See Below
Achievement Bonuses
Crime + 175 Military + 50 Explore + 125 Prison Space (Brig) 25,
Essential Components
JOVIAN-88B [C:BEST], STRELOV-64 [C:BEST], Belecane 90.r Gellar Field (-20 WTE Table),
Flight Command Bridge (CL,C,CB,CG; Tests to ready new squadrons automatically pass) [C:BEST],
Clemency Pattern Life Sustainer (Reduce Crew/Morale Loss by 4 for Depressurization, Min. 0) [C:BEST],
R-50 Auspex Multi-Band Auger Array [C:BEST],
Cold Quarters (Once per game session reduce 1 source of crew loss to 0) [C:BEST]
Supplemental Components
Kargo Hold & Lighter Bay, Reinforced Interior Bulkheads, Observation Dome, Gilded Hull
Gyro-Stabilization Matrix (Archeotech) (Pilot+Mvr Test Counts as Challenging),
Astropathic Choir-Chambers (+10 Focus Power Test, +5 VU Psychic Power Range),
Arboretum (Doubles 'Time In Void' w/out Crew/Pop Loss), Small Craft Repair Deck,
STORM Drop Pod Launch Bays (Holds 20 Pods, Launches 10 Per Strat Turn/30 minutes, KEEL Mount),
Empyrean Mantle (When 'Silent Running' it is 2 Degrees HARDER to detect this Vessel)(External),
Shadowblind Bays x1 (Arduous -40 Scrutiny Test to Locate), Crew Improvements: Good (+3 Morale Max),
Starchart Collection (-1d5+5Days Warp Travel Time, Min. 1 day), Brig, HOLD Landing Bay (Str: 2),
Hydraphuran Jamming System (-20 to Focused Augury Tests to scan this vessel, no Silent Running when in use),
Complications / Past Histories
Resolute
Finances in Arrears (Financier = Reliable Contact; Accumulate +50 Achievement pts to accomplish Endeavour objective)
The chief astropath is also a highly Religious psyker who struggles to reconcile imperial theory with psychic transformations.
Dimensions: 1.5 km long, 0.4 km abeam at fins approx
Mass: 6.1 megatonnes approx
Crew: 30,500 crew; approx
Accel: 4.7 gravities max sustainable accel
Weapons
Shard Cannon Battery (Xeno-Tech) [Strength: 4, Damage:1d10+2, Crit Rating: 3, Range: 6] Location:DORSAL
Titanforge Lance Weapon [Strength: 1, Damage:1d10+4, Crit Rating: 3, Range: 6] Location:PORT
Titanforge Lance Weapon [Strength: 1, Damage:1d10+4, Crit Rating: 3, Range: 6] Location:STARBOARD
Special Defenses: Defense systems are better than those found on similar ships.
Pre-Battle Arduous Command Test: (results add & last one battle)