skull-arc

~~

ARCEM CALVARIUM

TURBULENT Class Heavy Frigate

TURRET RATING 4

SHIELDS Repulsor Dual Void Shield (+++)

SPEED 6

MANOEUVRABILITY 15

DETECTION 25

ARMOUR 23 [ Prow 25 ]

HULL INTEGRITY 31

===============

==========

============

Skill Test Modifiers

Ballistic Tests 15, Navigation/Warp 15,

Navigation/Combat 5, Navigation/Escape Combat 5,

Navigation/Piloting 5, Command -5, CMD/Hit&Run 20,

CMD/Hit&Run (Def) 20, Medicae 20,

Achievement Bonuses

Trade + 5

Essential Components

SPACE AVAILABLE 42

SPACE Left Over 0

Weapon Capacity Dorsal x2

Crew Disposition: Fanatical

Crew Max 92%

POWER AVAILABLE: 76

POWER USED 74

Morale Max 105%

(Current)

Crew

100%

Quality Vet

(55)

Normal Operations (Morale)

Attack Craft Rating +2

Incaladion P3F [Modified/Archeotech], Incaladion W8K , Belecane 90.r Gellar Field (-20 WTE Table),

Ship Master's Bridge (C, CB, CG) [C:BEST], Vitae Pattern Life Sustainer [C:BEST],

Auto-Stabilized Logis Targeter & M-201b Auger Array , Voidsmans Quarters [C:BEST]

Supplemental Components

Augmented Retro Thrusters, Murder Servitors (May choose 1-6 if Critical inflicted by H&R), Excess Void Armour,

Main Cargo Pod (External) x2Gyro-Stabilization Matrix (Archeotech) (Pilot+Mvr Test Counts as Challenging),

Cogitator Interlink (Archeotech), Reinforced Prow (+1d5 Ramming Damage), HOLD Landing Bay (Str: 2),

Atomics (Ballistic Test as Ext. Action via Macro Batt)[ x4, Common (1d5+4 Hits, 1d10+6 DMG) ],

Vaulted Ceilings (Common Quality), Medicae Deck (3xIB Patients Treatable w/out Penalty) , Pilot's Chamber,

Small Craft Repair Deck, Flak Turrets (-10 Detection Penalty when in use),

Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire),

Minelayer Bay (3 deployments), Fleet Defense Turrets (2 points of turret rating may be loaned to another vessel within 2VU),

Complications / Past Histories

Ancient and Wise MSO This ship is of a bygone age, having survived many millennia of voyages and adventures. It's hull has weakened over the centuries, but it anticipates the needs of its crew, and will move as one with a competent master. ?Has -4 Hull Integrity but gains a +10 bonus to any Manoeuvre Actions it performs (including out of combat and ramming.)

Death Cult (Reduce ANY Morale loss from ANY source by 2),

Antequated Communications.

Weapons

Stygies Pattern Bombardment Cannons [STR: 3, Range: 5

Sunsear Las-Broadside [Strength: 6, Damage:1d10+2,

Jovian Pattern Escort Bay [Strength: 1, Damage:x+x, Crit --

Damage:1d10+6,

Range 9 ; Crit 4

range --

Crit 2,

Keel

TURBO +5 BS

DORSAL

DORSAL

Underdecks require Language skill: Ratings and crewmen speak a bastardized version of Low Gothic that bears a striking resemblance to French

Iridium Closets The ship has seriously well hidden cargo holds. Double blind decks with foil screening, or cloaked compartments, or xeno-tech linings, whatever. Ten percent of the cargo capacity can be masked from external viewers and inspectors. Hellish to detect it, even psychically. It may be so well hidden that the current owners don't know. And it may be full of contraband even they don't want.

Archeotech Void Shield; Treasure Origin: Ancient Miracle; Craftsmanship: Best; Miracles of the Dark Age: Imposing; Quirk: Resplendent; Quirk: Zealous

Ship's Paymaster is actually a a slave, fancy yet courageous, in search of even finer clothes. (owner is chief seneschal)

~~