Janine-M

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Janine

Female Human Rogue 1 / Diviner 1

Lawful Neutral

Representing ELD-NPC

Specialty: Divination

Gave up: Evocation Necromancy

Total Hit Points: 16

Speed: 30 feet

Armor Class: 13 = 10 + 1 [padded] + 2 [dexterity]

  • Touch AC: 12
  • Flat-footed: 11

Light load:

Medium load:

Heavy load:

Lift over head:

Lift off ground:

Push or drag:

38 lb. or less

39-76 lb.

77-115 lb.

115 lb.

230 lb.

575 lb.

Languages:

Common Dwarven Sylvan Thri-Kreen

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Padded armor [light; + 1 AC; max dex + 8; check penalty 0 10 lb.; arcane spell failure 5%]

Bat familiar: See rules in Core Handbook and stats in Bestiary

Feats:

          • Other Feat 1
          • Scribe Scroll
          • Improved Familiar
          • [hand-edit as needed]
          • [free to wizard]

* = check penalty for armor/shield

** = some groups double armor/shield penalties for swimmers

If the familiar is within reach, + 2 on perception and sense motive ("alertness").

Zero-level Diviner spells: 4 (3 + 1) can be chosen per day; unlimited casting

First-level Diviner spells: 3 (1 + 1 + 1) per day

Favored class points: Hit points +1; Skill points +0

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Human

  • This human chose +2 to dexterity (already included)
  • Extra feat at first level (already included)
  • Four extra skill points at first level (already included)
  • One extra skill point at each additional level (already included)

Rogue

  • Sneak Attack +1d6
  • Trapfinding -- add half of rogue level to find traps, minimum +1
  • Evasion (level 2) -- no damage on a successful reflex save
  • Rogue talents -- gain one at every even-numbered level. At level 10 and above, advanced talents are available. Add by hand.
  • Trap sense (level 3) -- armor class and reflex bonuses against traps
  • Uncanny Dodge (level 4) -- cannot be caught flat-footed, keep dexterity bonus to AC if attacker is invisible
  • Improved Uncanny Dodge (level 8) -- cannot be flanked
  • Master strike (level 20) -- each sneak attack either kills, paralyzes, or puts into coma.

Wizard (Diviner)

  • Familiar / Alertness, etc.; or bound object that can contain one known spell
  • Bonus Feats (already included)
  • Armor causes a chance of arcane spell failure only if there is a somatic component.
  • High intelligence gains bonus spells daily
  • Concentration check: d20 + wizard level + intelligence modifier vs. DC
  • Specialist gets 1 extra divination spell/level/day. Diviners always act in the surprise round, and get initiative bonuses. They can give insight bonuses, and at 8th level always notice being scryed.

Janine's Equipment:

          • 11 lb
          • 1 lb
          • 1 lb
          • 1 lb
          • 1 lb
          • 1 lb
          • 1 lb
          • 1 lb
          • 1 lb
          • 1 lb
          • 40 lb
          • 1 lb
          • 1 lb
          • 1 lb
          • 2 lb
          • 3 lb
          • 1 lb
          • 10 lb
          • _____
          • 79 lb
          • Weapons / Armor / Shield (from above)
          • Candle
          • Canvas (10 x 10)
          • Case (for map or scroll)
          • Chalk
          • Ink vial
          • Ink pen
          • Lamp (common)
          • Mirror
          • Mug
          • Paper sheets x3
          • Parchment sheets x3
          • Sacks x1
          • Sealing wax
          • Sewing needle
          • Signal whistle
          • Signet ring
          • Spyglass
          • Vial (for ink or potions) x3
          • Alchemist lab
          • Healer kit
          • Hourglass
          • Magnifying glass
          • Scale, merchant's
          • Spell component pouch
          • Spellbook x1
          • Thieves' tools
          • Tools (miscellaneous) x5
          • Total
    • Also...
    • Janine M.

More about Janine:

  • administrator at Rikken Recovery

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