Janine-M
~~~
Janine
Female Human Rogue 1 / Diviner 1
Lawful Neutral
Representing ELD-NPC
Specialty: Divination
Gave up: Evocation Necromancy
Total Hit Points: 16
Speed: 30 feet
Armor Class: 13 = 10 + 1 [padded] + 2 [dexterity]
- Touch AC: 12
- Flat-footed: 11
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 lb. or less
39-76 lb.
77-115 lb.
115 lb.
230 lb.
575 lb.
Languages:
Common Dwarven Sylvan Thri-Kreen
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Padded armor [light; + 1 AC; max dex + 8; check penalty 0 10 lb.; arcane spell failure 5%]
Bat familiar: See rules in Core Handbook and stats in Bestiary
Feats:
- Other Feat 1
- Scribe Scroll
- Improved Familiar
- [hand-edit as needed]
- [free to wizard]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
If the familiar is within reach, + 2 on perception and sense motive ("alertness").
Zero-level Diviner spells: 4 (3 + 1) can be chosen per day; unlimited casting
First-level Diviner spells: 3 (1 + 1 + 1) per day
Favored class points: Hit points +1; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Human
- This human chose +2 to dexterity (already included)
- Extra feat at first level (already included)
- Four extra skill points at first level (already included)
- One extra skill point at each additional level (already included)
Rogue
- Sneak Attack +1d6
- Trapfinding -- add half of rogue level to find traps, minimum +1
- Evasion (level 2) -- no damage on a successful reflex save
- Rogue talents -- gain one at every even-numbered level. At level 10 and above, advanced talents are available. Add by hand.
- Trap sense (level 3) -- armor class and reflex bonuses against traps
- Uncanny Dodge (level 4) -- cannot be caught flat-footed, keep dexterity bonus to AC if attacker is invisible
- Improved Uncanny Dodge (level 8) -- cannot be flanked
- Master strike (level 20) -- each sneak attack either kills, paralyzes, or puts into coma.
Wizard (Diviner)
- Familiar / Alertness, etc.; or bound object that can contain one known spell
- Bonus Feats (already included)
- Armor causes a chance of arcane spell failure only if there is a somatic component.
- High intelligence gains bonus spells daily
- Concentration check: d20 + wizard level + intelligence modifier vs. DC
- Specialist gets 1 extra divination spell/level/day. Diviners always act in the surprise round, and get initiative bonuses. They can give insight bonuses, and at 8th level always notice being scryed.
Janine's Equipment:
- 11 lb
- 1 lb
- 1 lb
- 1 lb
- 1 lb
- 1 lb
- 1 lb
- 1 lb
- 1 lb
- 1 lb
- 40 lb
- 1 lb
- 1 lb
- 1 lb
- 2 lb
- 3 lb
- 1 lb
- 10 lb
- _____
- 79 lb
- Weapons / Armor / Shield (from above)
- Candle
- Canvas (10 x 10)
- Case (for map or scroll)
- Chalk
- Ink vial
- Ink pen
- Lamp (common)
- Mirror
- Mug
- Paper sheets x3
- Parchment sheets x3
- Sacks x1
- Sealing wax
- Sewing needle
- Signal whistle
- Signet ring
- Spyglass
- Vial (for ink or potions) x3
- Alchemist lab
- Healer kit
- Hourglass
- Magnifying glass
- Scale, merchant's
- Spell component pouch
- Spellbook x1
- Thieves' tools
- Tools (miscellaneous) x5
- Total
- Also...
- Janine M.
More about Janine:
- administrator at Rikken Recovery
~~