hms-dreadnaut

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HMS DREADNAUT

ARMAGEDDON Class Battlecruiser

SPEED 5

MANOEUVRABILITY 7

DETECTION 25

Skill Test Modifiers

Ballistic Tests 15, Navigation/Warp 15,

Navigation/Escape Combat -10, Social 15, Command 5,

Intimidate (Social) 15, CMD/Hit&Run 20, CMD/Boarding Action 20, CMD/Hit&Run (Def) 25, CMD/Boarding Action (Def) 30,

Active Augury vs Silent Running 15,

TURRET RATING 5

SHIELDS Castellan Quad Void Shield

ARMOUR 21 [ Prow 25 ]

HULL INTEGRITY 70

SPACE AVAILABLE 73

SPACE Left Over 0

POWER AVAIL: 4

POW USED 46

Weapon Capacity Prow x1, Dorsal x1, Port x2, Starboard x2

Crew Disposition: Fanatical

Crew Max 100%

Morale Max 101%

Crew Quality Competent (30)

Achievement Bonuses

Trade + 100 ; Crime + 150 ; Military + 150

Essential Components

The Ship's Quartermaster is Lillian Petronax, great-gr--grand-daughter of Drusus himself, who performed many miracles throughout his life

This ship was fitted with oversized maneuver drives, they wont fit in standard berths for ships of its size. Gains +5 maneuver, but It cannot dock at space ports, and must be serviced by shuttles or lighters. (noted in stats)

KOROLYA-4G Plasma, TRENTORIA-XII Warp , Belecane 90.r Gellar Field (-20 WTE Table),

Command Bridge (CL,C,CB,CG) (If CRIT'd Unpowered on roll of 3+ on d10) ,

Clemency Pattern Life Sustainer (Reduce Crew/Morale Loss by 4 for Depressurization, Min. 0) ,

Auto-Stabilized Logis Targeter & X-470 Ultimo Array (Vessel is Easier to Hit, +5 Enemy BS Tests) ,

Clan-Kin Quarters (All morale loss reduced by 1, minimum 1)

Supplemental Components

Cargo Hold & Lighter Bay x2, Barracks, Armour Plating, Armoured Prow (+1d10 Damage when Ramming),

Extended Supply Vaults (Extended Repairs add 1 additional HI point),

STORM Drop Pod Launch Bays (Holds 20 Pods, Launches 10 Per Strat Turn/30 minutes, KEEL Mount),

Empyrean Mantle (When 'Silent Running' it is 2 Degrees HARDER to detect this Vessel)(External),

Atomics (Ballistic Test as Ext. Action via Macro Batt)[ x6, Good (1d5+5 Hits, 1d10+6 DMG) ],

Storm Troopers (Good Quality) [x2HI Dmg H&R Attacks; +1d5Dam to Crew in DEF Boarding Actions],

Hydraphuran Jamming System (-20 to Focused Augury Tests to scan this vessel, no Silent Running when in use),

Small Craft Repair Deck, Field Bracing (Unpowered) ; Flak Turrets (-10 Detection Penalty when in use),

Defensive Countermeasures (1 Use; Lasts 1d5+1 ST; -20 BS to attack ship, -30 for Torpedoes),

Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire),

Power Ram (External, +1d10 Ramming Damage), Minelayer Bay (3 deployments),

Fleet Defense Turrets (2 points of turret rating may be loaned to another vessel within 2VU),

Complications / Past Histories

Martial Hubris, ; Emissary of the Imperator, ; Cramped (Stocks only 3 mo. of supplies) ; Cannot Use Std. Docks

The Chief Seneschal has an appearance is deceptively unassuming, until further study picks up on the spatterings of blood on his muddied boots and the hem of his jacket, the manner he works absently at tonguing something free of his teeth, the filth beneath his nails. Despite being in the summer of his life, his skin is heavily cut by grooves and lines of tension, as if the burdens he bears bring him to the breaking point.

Weapons

Mars Pattern Macrocannons [Strength: 3, Damage:1d10+2, Crit Rating: 5, Range: 7 >TURBO<] Location:PROW

Sunhammer Lance Battery [Strength: 2, Damage:1d10+5, Crit Rating: 3, Range: 9] Location:PORT

Sunhammer Lance Battery [Strength: 2, Damage:1d10+5, Crit Rating: 3, Range: 9] Location:STARBOARD

Jovian Missile Battery [Strength: 5, Damage:1d10+1, Crit Rating: 6, Range: 7 >TURBO<] Location:KEEL

Mars Pattern Macrocannons [Strength: 3, Damage:1d10+2, Crit Rating: 5, Range: 7 >TURBO +5 on Ballistics Tests<] Location:DORSAL

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