Fighter-Lava

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Lava

Female

Three-Quarter-Orkish

Barbarian 1 / Bard 1 / Ranger 1 / Rogue 1

Chaotic Good

Representing ELD-NPC

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Positive: Builder

Negative: Impulsive*

Mask: Trickster

Total Hit Points: 40; Speed: 40 feet [barbarian]

Armor Class: 16 = 10 + 4 [chain shirt] + 1 [buckler] + 1 [dexterity] Touch AC: 11 Flat-footed: 15

Light load:

Push or drag:

86 lb .

1300 lb.

Languages:

Common Gnoll ; Orc ; Androffan; Dwarf

Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing]

Flail [1d8, crit x2, 5 lb., one-handed, bludgeoning]

Chain shirt [light; + 4 AC; max dex + 4; check penalty -2 25 lb.] ; arcane spell failure 5%

Buckler [ + 1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]

Feats:

* = check penalty for armor/shield ** = some groups double armor/shield penalties for swimmers

Zero-level Bard spells: Unlimited casting of cantrips known First-level Bard spells: 2 (1 + 1) per day

Favored class points: Hit points +1; Skill points +0

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Half-Orc This half-orc chose +2 to dex ; Darkvision (see 60 feet in pitch-dark) +2 on intimidate (already included)

Orc Ferocity -- if brought below 0 hp, fight for 1 round anyway ; All orcs know greataxes and falchions

Barbarian

  • Fast Movement (+10 feet, already included)
  • Rage -- 4 + con mod rounds per day. Two more rounds / day for each level above 1. +4 strength, +4 constitution, +2 on will saves, -2 on AC.
  • At each even-numbered level, barbabarians gain a new rage power
  • Uncanny Dodge (level 2) -- cannot be caught flat-footed, keeps dexterity bonus to AC unless feinted or immobilized
  • Trap Sense (level 3) -- bonuses on AC / reflex to avoid trap damage
  • Improved Uncanny Dodge (level 5) -- cannot be flanked

Bard

  • Bardic Knowledge
  • Bardic Performance -- 4 + chr mod rounds per day. Two more rounds day for each level above 1
  • Cantrips
  • Can know only limited numbers of spells
  • High charisma gains bonus spells daily
  • Countersong
  • Distraction
  • Fascination
  • Inspire Courage +1
  • Versatile Performance (Level 2) -- you'll need to hand-edit
  • Well-Versed (Level 2) -- +4 on saves vs other bards, and sounds in general
  • Inspire Competence +2 (Level 3)
  • Inspire Courage +2 (Level 5)
  • Lore Master 1/day (Level 5)
  • Concentration check: d20 + bard level + charisma modifier vs. DC

Ranger

  • Favored enemies. Bonus applies to attack (unlike 3.5), damage, bluff, knowledge (can always make checks), perception, sense motive, survival.
  • Favored terrains. Bonus applies to initiative, geography, perception, stealth, surival; need not leave tracks.
  • Bonus to tracking
  • Combat Style
  • Endurance
  • Wild empathy (roll level + charisma bonus) Endurance (level 3)
  • Hunter's bond -- either an animal companion or bond with companions and grant some favored enemy bonuses to them(level 4)
  • High wisdom gains bonus spells daily
  • Concentration check: d20 + rangre level + wisdom modifier vs. DC

Favored Enemies: Vermin + 2

  • Rogue
  • Sneak Attack +1d6
  • Trapfinding -- add half of rogue level to find traps, minimum +1
  • Evasion (level 2) -- no damage on a successful reflex save
  • Rogue talents -- gain one at every even-numbered level. At level 10 and above, advanced talents are available. Add by hand.
  • Trap sense (level 3) -- armor class and reflex bonuses against traps

This ranger chose the archery track.

Lava's Equipment:

          • 43 lb
          • 1 lb
          • 3 lb
          • 2 lb
          • 5 lb
          • 3 lb
          • 2 lb
          • 1 lb
          • 5 lb
          • 4 lb
          • 5 lb
          • 5 lb
          • 1 lb
          • 5 lb
          • 1 lb
          • 3 lb
          • 2 lb
          • 1 lb
          • _____
          • 92 lb
          • Weapons / Armor / Shield (from above)
          • Crossbow bolts (quiver of 10) x1
          • Arrows (quiver of 20) x1
          • Backpack
          • Bedroll
          • Blanket, winter x1
          • Caltrops
          • Candle
          • Case (for map or scroll)
          • Chalk
          • Crowbar
          • Flint and steel
          • Grappling hook
          • Ink vial
          • Ink pen
          • Oil flasks x5
          • Parchment sheets x5
          • Rope (50', silk) x1
          • Sealing wax
          • Sewing needle
          • Signal whistle
          • Signet ring
          • Torches x5
          • Healer kit
          • Musical instrument
          • Spell component pouch
          • Thieves' tools
          • Total
    • Also...
    • three quarters orkish. severe scarring down back, from an acid spray.

More about Lava:

  • Orkish Jack of All Trades

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