Crimson-Devastator

~~~ pre-upgrades ~~~~

CRIMSON-DEVASTATOR

Devastation Class Carrier

TURRET RATING 2

SHIELDS VOSS Glimmer Pattern Single Void Shield

SPEED 7

MANOEUVRABILITY 10

DETECTION 20

ARMOUR 19

Skill Test Modifiers

Ballistic Tests 10, Navigation/Warp 5,

Navigation/Combat 5, Navigation/Escape Combat 5, Navigation/Piloting 5, Extended Action Intimidate 5,

Intimidate (Social) 10 w/Active Hymn-Casters, CMD/Hit&Run 20 -D10

CMD/Boarding Action 20-2d10,

CMD/Hit&Run (Def) 20 -d5

CMD/Boarding Action (Def) 20-D10

Achievement Bonuses

Trade + 50 Crime + 50 Military + 100

Explore + 50 Prison Space (Brig) 25,

Essential Components

HULL INTEGRITY 70

SPACE AVAILABLE 75

SPACE Left Over 2

POWER AVAILABLE: 82

POWER USED 82

Weapon Capacity Prow, Port x2, Starboard x2

Crew Disposition: Normal

Crew Max

Morale Max

100

95

Crew Quality

Incompetent (20)

Attack Craft Rating +2

Normal Operations (Morale)

Jovian Pattern, Class 8.1 Drive (Cruiser) (Ignore Damaged, Depressurized & Critical Results 4+ on d10 roll)

Markov 2 Warp Engine (CL) , Basic Gellar Field Installed, Ship Master's Bridge

M-1.r Life Sustainer (+1 Morale Loss) , M-201b Auger Array , Pressed Crew Quarters

Supplemental Components

Cargo Hold & Lighter Bay, Barracks, Fission Genarium x2 (Volatile, 1d5 HI + 2x Casualties if Damaged),

Broad-Band Hymn-Casters (Enemy must make Diff. -10 Tech-Use Test for Vox/Comms) (External, 30VU),

Astropathic Choir-Chambers (+10 Focus Power Test, +5 VU Psychic Power Range),

Starchart Collection (-1d5+5Days Warp Travel Time, Min. 1 day),

Brig, Pilot's Chamber, Small Craft Repair Deck, Advanced Medical Bay (+10 Med.skill, IB +4; True Hospital)

Defensive Countermeasures (1 Use; Lasts 1d5+1 ST; -20 BS to attack ship, -30 for Torpedoes),

Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire),

Complications / Past Histories

Adventurous,

Turbulent Past (+20 Reavers, Chaos, -20 Administratum on all Social Tests)

Scant Shipboard Arms: Boarding is -2d10% or other penalties

Highly Automated: The combat sections of the ship all but runs itself. +D10 morale at start of battle.

Those crews have more leisure time than usual, and up to 15% of the crew can actually be eliminated.

Weapons

Sunhammer Lance [Strength: 1, Damage:1d10+3, Crit Rating: 3, Range: 9]

Jovian Pattern Escort Bay [Strength: 1, Damage:x+x, Crit Rating: --, Range: ]

Jovian Pattern Escort Bay [Strength: 1, Damage:x+x, Crit Rating: --, Range: ]

Mezoa Lance Battery [Strength: 2, Damage:1d10+5, Crit Rating: 4, Range: 4]

Mezoa Lance Battery [Strength: 2, Damage:1d10+5, Crit Rating: 4, Range: 4]

PROW

PORT

STBD

PORT

STBD

EXTRA COMPONENTS

Arched Structure ("Roll Bar")

Dorsal Castellum

Slave Quarters (C+)

Unknown Object. K

extra build space, less easier to maneuver

extra build space, easier to

be hit

Decrease Morale Permanently by

5

Astropath or Psyker can cause morale changes on target ship

(+/- D5 per DoS) Arduous to use.