Oread-Dalaver

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DALAVER

Oread Ogrekin/Half-Fiend CR 4

This large warrior appears heavy and solid, with chiseled, angular features that make him look almost like a statue brought to life.

Neutral Medium Outsider (Outsider) Native Subtype, Giant Subtype, Native Subtype

Adept level 3 (skill points 12) Shaman

Init +1; Senses Darkvision 60, Low-light Vision, Darkvision 60ft; Perception +6

DEFENSE

AC 15, Touch 11, flat footed 14 ( No Armour, Shield, none)

(+1 Dex, +4 Natural)

hp 25 (0d8+3d6+9+3);

Fort +4, Ref +2, Will +7

Damage reduction 5/magic, Immunity to poison, Resistance to Acid 10, Cold 10, Electricity 10, Fire 10,

Spell Resistance HD + 10, Resistance to acid 5

OFFENSE

Speed 20, fly 40ft.

Melee

Single Attack Longsword +7 (1d8+6/19-20)

or Longbow ,Composite +2 (1d8+6 X3)

Full Attack

Longsword +7 (1d8+6/19-20)

Bite +2 (1d6+6)

Claw +2 (1d4+6)

or Longbow ,Composite +2 (1d8+6 X3) range 110

Space 5ft.; Reach 5

Special Attacks

Smite good 1/day extra damage = to HD

Spell-like Abilities

Spell-like Abilities (CHR) 2nd DC(13) 1-2 HD 1/day Darkness

Spell-like Abilities (CHR) 2nd DC(13) 3-4 HD 1/day Desecrate

Spell-like Abilities 1/day—magic stone

Spells Known:

Adept Spells

CL 3 Concentration 7

Level 0 (3) DC 14

Create Water(Conjuration)[Creation Water ] X 3

V,S rng: Close 25ft + 5ft/2 levels CT: Dur: Instantaneous

SV None Area: Up to 2 gallons of water/level Book:

Description: Creates 2 gallons/level of pure water.

Level 1 (3) DC 15

Bless(Enchantment)[Compulsion Mind-Affecting ] X 3

V,S,DF rng: 50ft CT: Dur: 1 min./level

SV None Area: The caster and all allies within a 50-ft. burst, centered on the caster Book: CRB

Description: Allies gain +1 on attack rolls and saves against fear.

STATISTICS

Str 23, Dex 12, Con 17, Int 15, Wis 19, Cha 12

Base Attack 1 CMB 7 ; CMD 18

Feats

Brew Potion,

Persuasive: +2 Diplomacy +2 Intimidate,

Simple Weapon Proficiency

Skills Diplomacy 3, Fly 1, Handle Animal 1, Heal 9, Intimidate 3, Know Arcana 2, Know Arch & Eng 2, Know History 7, Know Local 7, Know Nature 7, Know Religion 6,

Perception 6, Spellcraft 2, Survival 8

Languages Common, Orkish, Undercommon

ECOLOGY

Environment Any

However elemental which is afraid of any body of water more than “waist” deep.

Owes a life-debt to Lava the Ork Gal

SPECIAL ABILITIES

Other Natural weapons treated as magical

Earth Affinity Oread sorcerers with the elemental (earth) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Oread clerics with the Earth domain cast their domain powers and spells at 1 caster level.

Summon Familiar

Native Subtype:This subtype is applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. creatures with this subtype are native to the Material Plane. Unlike true outsiders, native outsiders need to eat and sleep.

Giant Subtype:A giant is a humanoid creature of great strength, usually of at least Large size. Giants have a number of racial Hit Dice and never substitute such Hit Dice for class levels like some humanoids. Giants have low-light vision, and treat Intimidate and Perception as class skills.

Low-light Vision:A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of dim light. It retains the ability to distinguish color and detail under these conditions.

Native Subtype:This subtype is applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. creatures with this subtype are native to the Material Plane. Unlike true outsiders, native outsiders need to eat and sleep.

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