Oread-Dalaver
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DALAVER
Oread Ogrekin/Half-Fiend CR 4
This large warrior appears heavy and solid, with chiseled, angular features that make him look almost like a statue brought to life.
Neutral Medium Outsider (Outsider) Native Subtype, Giant Subtype, Native Subtype
Adept level 3 (skill points 12) Shaman
Init +1; Senses Darkvision 60, Low-light Vision, Darkvision 60ft; Perception +6
DEFENSE
AC 15, Touch 11, flat footed 14 ( No Armour, Shield, none)
(+1 Dex, +4 Natural)
hp 25 (0d8+3d6+9+3);
Fort +4, Ref +2, Will +7
Damage reduction 5/magic, Immunity to poison, Resistance to Acid 10, Cold 10, Electricity 10, Fire 10,
Spell Resistance HD + 10, Resistance to acid 5
OFFENSE
Speed 20, fly 40ft.
Melee
Single Attack Longsword +7 (1d8+6/19-20)
or Longbow ,Composite +2 (1d8+6 X3)
Full Attack
Longsword +7 (1d8+6/19-20)
Bite +2 (1d6+6)
Claw +2 (1d4+6)
or Longbow ,Composite +2 (1d8+6 X3) range 110
Space 5ft.; Reach 5
Special Attacks
Smite good 1/day extra damage = to HD
Spell-like Abilities
Spell-like Abilities (CHR) 2nd DC(13) 1-2 HD 1/day Darkness
Spell-like Abilities (CHR) 2nd DC(13) 3-4 HD 1/day Desecrate
Spell-like Abilities 1/day—magic stone
Spells Known:
Adept Spells
CL 3 Concentration 7
Level 0 (3) DC 14
Create Water(Conjuration)[Creation Water ] X 3
V,S rng: Close 25ft + 5ft/2 levels CT: Dur: Instantaneous
SV None Area: Up to 2 gallons of water/level Book:
Description: Creates 2 gallons/level of pure water.
Level 1 (3) DC 15
Bless(Enchantment)[Compulsion Mind-Affecting ] X 3
V,S,DF rng: 50ft CT: Dur: 1 min./level
SV None Area: The caster and all allies within a 50-ft. burst, centered on the caster Book: CRB
Description: Allies gain +1 on attack rolls and saves against fear.
STATISTICS
Str 23, Dex 12, Con 17, Int 15, Wis 19, Cha 12
Base Attack 1 CMB 7 ; CMD 18
Feats
Brew Potion,
Persuasive: +2 Diplomacy +2 Intimidate,
Simple Weapon Proficiency
Skills Diplomacy 3, Fly 1, Handle Animal 1, Heal 9, Intimidate 3, Know Arcana 2, Know Arch & Eng 2, Know History 7, Know Local 7, Know Nature 7, Know Religion 6,
Perception 6, Spellcraft 2, Survival 8
Languages Common, Orkish, Undercommon
ECOLOGY
Environment Any
However elemental which is afraid of any body of water more than “waist” deep.
Owes a life-debt to Lava the Ork Gal
SPECIAL ABILITIES
Other Natural weapons treated as magical
Earth Affinity Oread sorcerers with the elemental (earth) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Oread clerics with the Earth domain cast their domain powers and spells at 1 caster level.
Summon Familiar
Native Subtype:This subtype is applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. creatures with this subtype are native to the Material Plane. Unlike true outsiders, native outsiders need to eat and sleep.
Giant Subtype:A giant is a humanoid creature of great strength, usually of at least Large size. Giants have a number of racial Hit Dice and never substitute such Hit Dice for class levels like some humanoids. Giants have low-light vision, and treat Intimidate and Perception as class skills.
Low-light Vision:A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of dim light. It retains the ability to distinguish color and detail under these conditions.
Native Subtype:This subtype is applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. creatures with this subtype are native to the Material Plane. Unlike true outsiders, native outsiders need to eat and sleep.
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