Hawkeye-507

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Robot, Observer Robot This small robot is reminiscent of a beetle with a pair of wings extending from the back of its body.

CR 2 XP 600 LG Tiny construct (robot) Init +2; Senses darkvision 60 ft., low-light vision; Perception +15

Defense

AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size) hp 16 (3d10)

Fort +1, Ref +5, Will +4

Defensive Abilities all-around vision, hardness 5; Immune construct traits

Weaknesses vulnerable to critical hits and electricity; has become a know-it-all and is pretty much incapable of shutting up or being quiet.

has not dumped its data to the home depot in 2100 cycles. Last saw a another robot of its type in 1900 cycles.

the center of his territory is a 110 mile circle, radius center on the ruins halfway between Torch and Scrapwall. (Aldronard)

Offense

Speed 20 ft., fly 60 ft. (perfect)

Melee 2 claws +6 (1d2+1), integrated laser torch +6 (1d10)

Ranged integrated stun gun +7 (1d8 plus nonlethal)

Space 2 1/2 ft., Reach 0 ft. (5 ft. with integrated laser torch)

Special Attacks integrated laser torch, integrated stun gun

Statistics

Str 8, Dex 15, Con —, Int 10, Wis 17, Cha 1

Base Atk +3; CMB +3; CMD 14 (22 vs. trip)

Feats Alertness, Lightning Reflexes

Skills Fly +14, Perception +15, Sense Motive +5, Stealth +12, Survival +5; Racial Modifiers +4 Perception

Kno: History +10; Kno: Local: +8 Craft/Repair Tech +5

Languages Androffan, Common; Ancient

SQ chameleon, camouflage, transmit senses, construct, upgrades, IR vision, UV vision.

3/day each: Detect Evil, Detect Chaos; Detect Magic; Scare (DC15);

1/day each: Repair Light Damage,Cure Light Wounds,

360' Vision, Bioscanner, Headless, Internal Comm, Legless, Turbo Motivator.

Ecology

Environment any (Numeria) searches for lost campers, stranded motorists, crash survivors.

Organization solitary or deployment (2–12)

Treasure none

Special Abilities

Camouflage (Ex) An observer robot’s outer shell contains color-shifting screens that allow the creature to blend into any background. Though not truly invisible, they are hard to pinpoint. While using this ability, an observer robot gains a +8 racial bonus on Stealth checks and has concealment from creatures more than 5 feet away.

Integrated Laser Comm (Ex) An observer robot is outfitted with an integrated laser torch used to bypass barriers or restraints. When activated, the torch emits a beam of highly focused light, cutting and burning through surfaces up to 6 inches away. Attacks from a laser torch resolve as touch attacks and deal 1d10 points of fire damage. This damage is not modified further by Strength. An observer robot’s integrated laser torch is mounted on an extending arm that allows it greater reach. When the laser torch is used as a tool or as a weapon to sunder, its damage bypasses hardness up to 20 points, and damage is not halved (as is normally the case for energy damage applied to objects) unless the object is particularly fire-resistant. A laser torch’s cutting beam passes through force fields and force effects without damaging the field. Invisible objects and creatures can’t be harmed by a laser torch.

Integrated Stun Gun (Ex) An observer robot has an integrated stun gun built into its head. This weapon uses a sonic amplifier to produce powerful low-frequency blasts of energy that can pummel targets. This weapon has a range increment of 20 feet, and it deals 1d8 points of nonlethal damage. When it scores a critical hit, the robot can attempt a free trip combat maneuver (CMB +13) against the target, which does not provoke attacks of opportunity.

Transmit Senses (Ex) An observer robot is outfitted with a number of sensors, cameras, and microphones that allow it to record events and transmit them to another location. An observer robot can record up to 12 hours of audio and video. An observer robot’s communications can be keyed to a commsetTG or other similar device, and it can broadcast everything it can see or hear to this device as long as it is within 1 mile. The signal strength can be enhanced with a signal boosterTG. An observer robot can also transmit its senses to another observer robot. A signal has difficulty penetrating solid barriers. A signal is blocked by 1 foot of metal, 5 feet of stone, or 20 feet of organic matter. Force fields do not block signals. Broadcasting functions like a scrying sensor, allowing the viewer to hear and see what the observer robot is experiencing. The viewer gains the benefits of any nonmagical special abilities the observer robot has tied to its senses (such as low-light vision), but the viewer uses her own Perception skill. This ability doesn’t allow magically or supernaturally enhanced senses to work through it, even if both the observer robot and the viewer possess them.

Designed for reconnaissance, observer robots are deployed to serve as the eyes and ears of their controllers. Because they’re intelligent and able to make their own decisions, observer robots are suited for exploring without supervision, recording their observations so that they can relay the images and sounds to their creators. The outer hull of an observer robot and its wings are covered in a network of tiny screens that can display images of the robots’ surroundings, which grants the observer robot a form of camouflage that allows it to clandestinely observe its subjects.

The statistics above represent the most common observer robots, but some models have enhanced senses that allow them to see in darkness or see invisible creatures. Some even have olfactory sensors that effectively smell their environment and test the surrounding air for impurities that would harm their creators. Observer robots deployed in hostile environments might be outfitted with more formidable weaponry than the standard stun gun and laser torch.

Flashlight lasers

These are typically of Puppeteer manufacture; these simple devices have a light beam with two settings, one for the spread of the beam (anywhere between a large swathe or a small point) and a wavelength setting. Capable of focusing the entirety of a bright visible beam down to a very tiny point further compressed as the wavelength is reduced. Part tool part weapon. Not to be sneezed at as a weapon, Louis Wu used one to kill the Protector Teela Brown in The Ringworld Engineers.

Self-Repair (Ex)

Some clockworks can automatically repair themselves with spare parts and scrap, and a built-in mechanism allows them to self-repair even when seemingly destroyed. The clockwork automatically heals damage at a fixed rate per round, as given in the clockwork’s entry. Certain attack forms, typically acid, cold, and fire cannot be self-repaired. The clockwork’s descriptive text describes the details.

A clockwork with self-repair can repair lost limbs (including its head), but it takes 3d6 minutes to do so. A clockwork reduced to 0 or less hit points is not destroyed, but begins to self-repair damage at one-half its normal rate (minimum 1 hit point per round). It still cannot repair damage dealt by acid, cold, or fire effects. For example, a clockwork with self-repair 3 normally regains 3 hit points per round. If reduced to 0 or less hit points, it regains 1 hit point per round until it has at least 1 hit point. Once it has self-repaired itself to at least 1 hit point, the clockwork begins functioning normally again.

An observer robot is approximately 20 inches long and weighs 8 pounds.

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