Ship-miss-K

~~~

MISTRESS KOLANDEA

CHALICE Class Battlecruiser

TURRET RATING 2

SHIELDS Castellan Triple Void Shield [C:GOOD Space]

SPEED 6

MANOEUVRABILITY 7

DETECTION 8

ARMOUR 19

HULL INTEGRITY 73

Skill Test Modifiers

Ballistic Tests 10, Navigation/Warp 35, Navigation/Combat 5, Navigation/Escape Combat 5, Navigation/Piloting 5, Social -10,

Intimidate (Social) -10, Intimidate (Social) 0 w/Active Hymn-Casters, CMD/Hit&Run 70, CMD/Boarding Action 30,

Manouvre/Stellar Phenomena 5, CMD/Hit&Run (Def) 70, CMD/Boarding Action (Def) 35, Forbidden lore (Xenos) -10, Perception (Warp) 20, Locate Astronomican 20,

Warp Travel Encounter Tests -10,

SILENT RUNNING: +55, plus 2 DoS

SPACE AVAILABLE 75

SPACE Left Over 0

POWER AVAILABLE: 94

POWER USED 93

Weapon Capacity Prow x1, Dorsal x1, Port x2, Starboard x2

Crew Disposition: Fanatical

Crew Max 100%

Morale Max 100%

Crew Quality Competent (30)

Normal Operations (Morale)

Achievement Bonuses

Trade + 100 Crime + 175 Military + 100 Explore + 50

Essential Components

Saturnine Pattern, Class 5X 'Silencio' Drive (+15 SR) [C:GOOD Space], Miloslav H-616.b Warp Engine (CL,C) [C:GOOD Space],

Belecane 90.r Gellar Field (-20 WTE Table), Ship Master's Bridge (C, CB, CG) [C:GOOD Space],

Clemency Pattern Life Sustainer (Reduce Crew/Morale Loss by 4 for Depressurization, Min. 0) [C:GOOD Space],

W-60 Auspex Multi-Band Passive Array [C:GOOD Space, +30 on Silent Running ], Voidsmans Quarters [C:GOOD Space],

Additional Plasma Conduits (On ea. Crit. Hit taken: 25% chance of additional FIRE Crit.).

Supplemental Components

Mimic Engine (Xenotech), Cargo Hold & Lighter Bay, Barracks, Reinforced Interior Bulkheads,

Tenebro-Maze (You chooses critical'd component, not attacker), Murder Servitors (May choose 1-6 if Critical inflicted by H&R),

Teleportarium (Archeotech) (Can make H&R attacks without Piloting Test),

Ghost Field (Xenotech) (Enemy is -20 to to hit, -30 w/lance; -30 on Hit&Run attacks),

Broad-Band Hymn-Casters (Enemy must make Diff. -10 Tech-Use Test for Vox/Comms) (External, 30VU),

Empyrean Mantle (When 'Silent Running' it is 2 Degrees HARDER to detect this Vessel)(External),

Shadowblind Bays x1 (Arduous -40 Scrutiny Test to Locate),

Atomics (Ballistic Test as Ext. Action via Macro Batt)[ x2, Common (1d5+4 Hits, 1d10+6 DMG) ],

Storm Troopers (Good Quality) [x2HI Dmg H&R Attacks; +1d5Dam to Crew in DEF Boarding Actions],

Hydraphuran Jamming System (-20 to Focused Augury Tests to scan this vessel, no Silent Running when in use),

Defensive Countermeasures (1 Use; Lasts 1d5+1 ST; -20 BS to attack ship, -30 for Torpedoes),

Background Package

Reaver of the Unbeholden Reaches [ +10 to Silent Running, Long-Term Repairs 1d10+5 HI not 1d5 ]

Weapons

Staravar Laser Mcbty (Archeotech) [STR: 4, Dmg:1d10+2, Crit : 4, Range: 13 >TURBO +5 on BS Tests<] Loc:PROW +++

Archeotech Treasure : Lance; Origin: Ancient Miracle;; Craftsmanship: Exc. ; Miracles of the Dark Age: Potent; Quirk: Vanishing; Quirk: Dogged

Whenever the forward lance arrays fire, gunnery crews report the faint sound of a child's voice reciting hymns coming from the power conduits. No source for this noise has been found.

Staravar Laser Mcbty (Archeotech) [STR: 4, Dmg:1d10+2, Crit : 4, Range: 13 >TURBO +5 on BS Tests<] Loc:PORT

Staravar Laser Mcbty (Archeotech) [STR: 4, Dmg:1d10+2, Crit : 4, Range: 13 >TURBO +5 on BS Tests<] Loc:STARBOARD