INFUDERANTAR
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INFUDERUNTAR ANIMAE
ICONOCLAST Class Destroyer
SPEED 11
MANOEUVRABILITY 17
DETECTION 10
Skill Test Modifiers
Navigation/Warp 15, Investigation 10,
Intimidate (Social) 10 w/Active Hymn-Casters,
CMD/Hit&Run 40, CMD/Boarding Action 20,
CMD/Hit&Run (Def) 40, CMD/Boarding Action (Def) 20,
Extended Action Intimidate 5,
Achievement Bonuses
Trade + 200 ; Crime + 225 ; Creed + 100 ; Military + 100
Prison Space (Brig) 25,
Essential Components
TURRET RATING 1
SHIELDS Repulsor Single Void Shield
ARMOUR 14
HULL INTEGRITY 28
SPACE AVAILABLE 32
SPACE Left Over 0
POWER AVAILABLE: 57
POWER USED 55
Weapon Capacity Dorsal x2
Crew Disposition: Fanatical
Crew Max 92%
Morale Max 98%
Crew Quality Competent (30)
(Crew Willpower Tests at -5)
Normal Operations (Morale)
Scartixia1 [Modified/Archeotech], Miloslav X90 , Gellar Field, Ship's Bridge ,
Ancient Life Sustainer (Archeotech) (Reduce Non-Combat Crew Losses by 1) , M-100 Auger Array ,
Voidsmans Quarters , Easy to Repair (+2 HI for successful Long Term Repairs). (Except the Weapons)
Finely Wrought Plasma Drive; Treasure Type: Ship Component ; Item: Plasma Drive; Origin: Finely Wrought ; Craftsmanship: Best ; Quirk: Resplendent
Supplemental Components
Cargo Hold & Lighter Bay, Luxury Passenger Quarters, Barracks, Librarium Vault,
Murder Servitors (May choose 1-6 if Critical inflicted by H&R),
Broad-Band Hymn-Casters (Enemy must make Diff. -10 Tech-Use Test for Vox/Comms) (External, 30VU),
Shadowblind Bays x1 (Arduous -40 Scrutiny Test to Locate), Brig,
Hydraphuran Jamming System (-20 to Focused Augury Tests to scan this vessel, no Silent Running when in use),
Salvage Systems, Defensive Countermeasures (1 Use; Lasts 1d5+1 ST; -20 BS to attack ship, -30 for Torpedoes),
Complications / Past Histories
Blasphemous Tendencies, (+15 to Navigation Tests in the Warp, -5 to Willpower Tests by the crew)
Death Cult (Reduce ANY Morale loss from ANY source by 2)
The RT's loyal attendant ruefully tolerates the promiscuity, although secretly she wishes to be his one true love.
Weapons
Staravar Laser Macrobattery [Strength: 4, Damage:1d10+2, Crit Rating: 4, Range: 13 >TURBO +5 on Ballistics Tests<] Location:DORSAL
Disruption Macrocannon Broadside [Strength: 6, Damage:1d10+1, Crit Rating: --, Range: 5]
(Prow)
Aft Hammer Str 4, Damage 2d10, Crit Rate: 3; Range: 7
Centre-Keel Mount
Spinal Tap There is a huge weapon crafted into the very hull, it is part of the main keel spar and traverses most of the center line of the vessel, towards the back. It fires directly to the rear, is Challenging to Aim, and only works once every 7 turns due to recharge and cool-down time. Excessive hull damage can knock it offline, but it is only subject to exceptional criticals, and then only from the rear arc. Weapon is 3 steps more difficult and costly to maintain, and requires special Mechanicus to do the work.
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