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French Fighting Wings Page
French Fighting Wings Game System Page
Abbreviations & Terms
Fighting Wings with Vassal
Game List
Links Fighting Wings Series
Play Aids
Questions & Answers
Buffalo Wings
Full Rules
Collisions
Emergency Flight Controls
Engine Power : Emergency
Engine Power : Endurance
Engine Power : Idle
Excess Speed Decel
FATT
GLOC
HammerHead
HFP / VFP Proportions & Rounding
Inverted Flight - Sustained
Inverted Level Turn
MC (Mandatory Change)
OC (Optional Change)
Pure Vertical Dive
Random Flight
Reversal - Vertical
Rolling and Un-Rolling
Slip Carry
Speed - Cruise
Speed - Reductions
Spin
Stall
Transition - Free Transition Induced Facing (TIF)
Transition Decel Credit
Transition VFP Exception
Turn - Reduced Turn Decel with speed
Turn 60°
Turn Carry
Turn Costs and Carries
Turn in Steep / Vertical
Turn Neg-G Turn
Turn Rates
Turn Stall
Turn with Gravity
Vertical Rolls
Air-to-Air Rockets
Bail out
Big Guns
Blind Arcs
Break-Off (Disengagement)
Crew VPs
Critical Hit - Control Cable Jamming
Critical Hit - Crew loss
Critical Hit - Elevators Hit
Critical Hit - Explosion
Critical Hit - Gunsight Loss
Critical Hit - Landing Gear Damaged
Critical Hit - Oxygen out
Critical Hit - Rudder KO
Critical Hit - Sluggish controls
Critical Hit - Throttle
Critical Hits - Bombs, Torpedoes, Rockets explode
Damage & Critical Hits
Defensive Gun - Combined Fire Range Restriction
Defensive Guns - Acquisition Time Restriction
Defensive Guns - Gun Arcs (2nd Edition)
Defensive Guns - Gun Arcs (3rd ed)
Defensive Guns - Stinger Gun
Defensive Guns - Tracking Shot
Engine Power Loss and Multi-Engine Aircrafts
Engine Power Loss and Severe Damage
Formations
Formations - Fixed
Formations - Flexible
G-Modifier
Gun Harmony
Gun Jamming
Gun Recharge
Gunshot order
Head-on shot
Horizontal Field-of-Fire
Initiative (Order of movement / Tailing / Formation)
Initiative - Kill Bonus
Initiative - Simultaneous moves
Lift Vector Mismatch
Load & Overload
Load & Roll
M.G. Sighting Bursts
Odds shifts for less than 1-6
Tailing
Unbalanced Wing Guns
14 - Tactical Scale Play
15 - Operational Scale Play
A/C Configuration Changes
Barrage Balloons
Cloud Disorientation
Commit to Combat
Contrails
En route join up
Flaps
Forced Landings
Initiative in Movement & Search
Operational Mission Track (OMT)
Repairs, Refueling, Rearming
Setting up Combats - Scatters
Speed - Climb
Speed - Cruise and Endurance
Staying in Contact at the OP-Scale
Take-Off
AAA Facing
AAA Fire Modifiers
AAA Gun Jam
Aiming
Barrage-Zone
Bomb Sight
Bomb Strings
Dive Bombing
Fire Order
Strafing & Rocket attacks
Strafing with 20mm and 30mm guns
Aim Point
Armor and Bomb Damage
Dodging Ship Masts
Quick System
AFA and Vertical Diving
HFP / VFP Proportions, AFA & Rounding
Inverted Flying Forced Idle
Negative G Transition Limit
Vertical Rolls
Wing Guns as Nose Guns
Top Cover #1 - Spitfires over Darwin
Multiple CSU failures to same Spitfire
Scenario - Game Changer
French Fighting Wings Page
Quick System
Here are Q&A belonging only to the Quick System.
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