Zero 2 and Wildcat 1 ended in clouds and were using HT rates or higher in their move. Wildcat 2 used a skid maneuver and ended in the clouds. All are therefore subject to flight disorientation at the end of the game turn.
Rolls are secret, results will be revealed on each side's site as required.
JD
Disorientation can occur for a movement that was done when the plane was not starting his move in a cloud layer. Ending up in the cloud layer is enough.
(https://groups.io/g/SantaCruz-FW-Fight-B/message/3628) 08/06/2015
That is correct and that is the designer's intent. If you are going to enter clouds and not be disoriented, you better be on instruments and maneuvering gently upon entry. Remember that the instruments of the day were very rudimentary and a stable gyro compass that could handle gee forces didn't really exist. In fact one of the things fighter pilots often did before going into battle was to "cage" their gyros. To lock them in position so they didn't tumble while pulling "Gs". If they were going to enter clouds and not be stuck with rudimentary needle and ball inputs, they had to stabilize their flight and uncage their gyros.
JD
(https://groups.io/g/SantaCruz-FW-Fight-B/message/3629) 08/06/2015