Search this site
Embedded Files
Skip to main content
Skip to navigation
French Fighting Wings Page
French Fighting Wings Game System Page
Abbreviations & Terms
Fighting Wings with Vassal
Game List
Links Fighting Wings Series
Play Aids
Questions & Answers
Buffalo Wings
Full Rules
Collisions
Emergency Flight Controls
Engine Power : Emergency
Engine Power : Endurance
Engine Power : Idle
Excess Speed Decel
FATT
GLOC
HammerHead
HFP / VFP Proportions & Rounding
Inverted Flight - Sustained
Inverted Level Turn
MC (Mandatory Change)
OC (Optional Change)
Pure Vertical Dive
Random Flight
Reversal - Vertical
Rolling and Un-Rolling
Slip Carry
Speed - Cruise
Speed - Reductions
Spin
Stall
Transition - Free Transition Induced Facing (TIF)
Transition Decel Credit
Transition VFP Exception
Turn - Reduced Turn Decel with speed
Turn 60°
Turn Carry
Turn Costs and Carries
Turn in Steep / Vertical
Turn Neg-G Turn
Turn Rates
Turn Stall
Turn with Gravity
Vertical Rolls
Air-to-Air Rockets
Bail out
Big Guns
Blind Arcs
Break-Off (Disengagement)
Crew VPs
Critical Hit - Control Cable Jamming
Critical Hit - Crew loss
Critical Hit - Elevators Hit
Critical Hit - Explosion
Critical Hit - Gunsight Loss
Critical Hit - Landing Gear Damaged
Critical Hit - Oxygen out
Critical Hit - Rudder KO
Critical Hit - Sluggish controls
Critical Hit - Throttle
Critical Hits - Bombs, Torpedoes, Rockets explode
Damage & Critical Hits
Defensive Gun - Combined Fire Range Restriction
Defensive Guns - Acquisition Time Restriction
Defensive Guns - Gun Arcs (2nd Edition)
Defensive Guns - Gun Arcs (3rd ed)
Defensive Guns - Stinger Gun
Defensive Guns - Tracking Shot
Engine Power Loss and Multi-Engine Aircrafts
Engine Power Loss and Severe Damage
Formations
Formations - Fixed
Formations - Flexible
G-Modifier
Gun Harmony
Gun Jamming
Gun Recharge
Gunshot order
Head-on shot
Horizontal Field-of-Fire
Initiative (Order of movement / Tailing / Formation)
Initiative - Kill Bonus
Initiative - Simultaneous moves
Lift Vector Mismatch
Load & Overload
Load & Roll
M.G. Sighting Bursts
Odds shifts for less than 1-6
Tailing
Unbalanced Wing Guns
14 - Tactical Scale Play
15 - Operational Scale Play
A/C Configuration Changes
Barrage Balloons
Cloud Disorientation
Commit to Combat
Contrails
En route join up
Flaps
Forced Landings
Initiative in Movement & Search
Operational Mission Track (OMT)
Repairs, Refueling, Rearming
Setting up Combats - Scatters
Speed - Climb
Speed - Cruise and Endurance
Staying in Contact at the OP-Scale
Take-Off
AAA Facing
AAA Fire Modifiers
AAA Gun Jam
Aiming
Barrage-Zone
Bomb Sight
Bomb Strings
Dive Bombing
Fire Order
Strafing & Rocket attacks
Strafing with 20mm and 30mm guns
Aim Point
Armor and Bomb Damage
Dodging Ship Masts
Quick System
AFA and Vertical Diving
HFP / VFP Proportions, AFA & Rounding
Inverted Flying Forced Idle
Negative G Transition Limit
Vertical Rolls
Wing Guns as Nose Guns
Top Cover #1 - Spitfires over Darwin
Multiple CSU failures to same Spitfire
Scenario - Game Changer
French Fighting Wings Page
Game List
Game list pasted from my OneNote
Campaigns
Scenarios
End of the list
Google Sites
Report abuse
Page details
Page updated
Google Sites
Report abuse