Deflection is 90deg, target is in IL and shooter in RB. Both the target and shooter used HT+ rates. What is the Lift Vector Missmatch penalty ?
Are their bank angles three steps apart (IL>LB>LV>RB) ?
Lift vectors are checked to the nearest matching bank. 90 deg is its own special case since the requirement is only same direction bank rather than exact same bank, so IL to IL, IL to LB, or LB to LB are all matching cases.
Ditto for turning right. So if shooter is IL and target is RB and deflection is 90, LVMM applies to the nearest matching bank.
So IL to IV to IR is only two steps away to reach an allowable matching bank . The play aid has the current up to date requirements. The text sample floating about the internet may be out-of-date.
LVMM penalty should be 2 steps by 2 planes by +5 or +20 final.
:-)
JD
(https://groups.yahoo.com/neo/groups/FW_Fight_99/conversations/messages/707) 09/07/2014
What exactly is Lift Vector Match/mismatch?
A lift vector match means you and your target are maneuvering in the same "geometric" plane and thus your ability to keep him in your gunsight is easier as you have largely eliminated a lateral sighting drift and only need to track him vertically as your nose arcs across the sky.
A lift vector mismatch means your geometric plane of maneuver does not match your opponents so as you both arc around in your turn circles, in addition to tracking the target relative to your nose, it will be drifting across your sights horizontally left to right or right to left, reducing the total time you have him in the correct firing position.
That's why - if your angular movement rates are high (HT+) - you get a penalty to your shot.
JD
(https://groups.yahoo.com/neo/groups/FW_11_Axis_Radio/conversations/messages/635) 17/01/2016
Does a skid equal to a BT rate regarding the LVMM (Lift Vector MisMatch) ?
Slips and skids have their own listed modifiers on shots. The fact that the maneuvers incur HT or BT rate decel to execute should not infer that they are also turn maneuvers that affect LVMM. LVMM modifiers apply only if transitions and / or horizontal turns (not slips/skids) are used by either the shooter or the target.
JD
(https://groups.yahoo.com/neo/groups/FW_Fight_99/conversations/messages/3385) 21/05/2017