Racial Advantages: Imaginative, Energetic
Racial Disadvantages: Easily Bruised, Elemental Weakness(Light)
Special abilities:
Tint Self X: By spending 10 MP, a Chameleo may alter their skin colors for X minutes. During this time, they may shift their colors again by spending another 3 MP. By making an Accuracy/Art roll of 3, they may recolor themselves in such a way that they more closely resemble another humanoid race. This grants a +5 bonus to any attempts made to disguise themselves as another race. By making an Accuracy/Art roll of 7, they may camouflage themselves, giving them a +2 to their hide roll and a +1 to their passive defenses for every body part not covered in clothing. Every time they spend an action other than a speak action, however, they must make this roll again and spend another 3 MP to re-color themselves. There are other, more artistic uses of this ability.
Emotive Shades +X: Once per encounter, a Chameleo may spend 10 MP to add +X to a single distraction attempt against a target that can see them.