Zettanian Facets
Within the digital world of a netcore, sentient beings learn to take advantage of the source code that dictates every aspect of their existence. Amazingly, through sheer strength of will those who have escaped from a netcore can continue to influence reality as if it were simply another level of virtual reality.
Gym: Protector: Battle-hardened Zettanians with upgrades taken from various sources.
Martial Arts: Source-Chosen: Fighters whose strength seems to flow from their link to some unknown destiny.
Magic: Beyonder: Warriors with the ability to influence the RNG that shapes their universe.
Science: Synth: Inventive mages who can conjure their items from pure code.
History: Archivist: Experts in storage and efficiency who can save their other facet abilities for later use.
Math: Mathemagician: Zettanians who can tap into the source code of their world to create powerful magical effects.
Art: Editor: Artisans who do their best work improving already-existing items.
Music: Temporal: Masters of rhythm with the ability to synchronize their allies and increase their team output.
Home Ec: Emulator: Analysts with powers they've copied from their friends or foes and the power to restore to a previous state.
Language: Relayer: Zettanians who receive their virtual-reality-shaping powers from Higher-level beings whose desires change on a whim.
SocJus Facets
On Altearth 591, culture wars have reached a fever pitch, and heroes against misogyny must leave their keyboards for their next battlefield--A very literal one! The Social Justice Warriors and their legions of White Knights are the last bastion of freedom against the possibility of maybe seeing some cleavage in a video game or being offended because someone doesn't automatically know what pronouns you prefer they use. While other activists dirty their hands (and risk exposing themselves to cultures outside their comfort zone!) by fixing problems, the brave Social Justice Warriors can use their reality-warping powers of speech to change the course of any conversation and assault the true roots of all of society's ills, the behavior of average people who have nothing to do with policy whatsoever!
Varied: Social Justice Warrior: Righteous wordsmiths who fight to protect the culture of people they don't even know.
Gym: White Knight: Chivalrous bodyguards who devote their lives to defending their mistress against harassment, assault, and reason.
Word of All Planet Facets
While not exclusive to the planet, these facets are commonly possessed by important players on Donovan Keiran's homeworld. Pure magic is a dying art on this planet, and has been almost totally replaced with a heavily corrupted version enforced by the historical revisionist policies of the Church of All.
Gym: Initiate: Personality-bereft trained thugs under the employ of the Church of All. Referred to by others as "Mooks".
Martial Arts: Street Rat: Streetwise survivalists looked down on society and do what they must to get by.
History: True Believer: The few mages remaining that can still cast uncorrupted magic.
Magic: State Mage: Government-endorsed mages that cast powerful, painful spells at the cost of their soul's purity.
Science: Listener: Unhinged engineers that develop cruel weapons of war for the Church of All.
Home Ec: Anarchist: Explosive weapons expert whose concoctions emulate spell effects.
Math: Inquisitor: State officials charged with rounding up the rabble with the help of state-owned minor relics.
Art: Vandal: Graffiti artists that can frustrate and infuriate enemies and inspire their allies with works of art.
Language: Minister: Magically-enhanced clergy with the ability to force the weak-willed to submit to their will.
Music: Instigator: Passionate, charismatic speechgivers that can turn mobs of civilians to their favor and direct them against church targets.
Fantasy Facets
These facets are generally used by those who hail from pre-spaceflight societies that still can use magic to some degree. Not as powerful or refined as MSF High facets, but still loaded with potential.
Gym: Footman: Stalwart guardians with powerful defensive abilities and the power to draw in magical spells.
Martial Arts: Noble: Charismatic leaders with a variety of hired servants at their beck and call.
Science: Warlock: Impulsive casters who cast at the cost of their own health but can boost the damage of their spells.
Math: Siegemaster: Expert cannoneers who can direct and fire powerful long-range siege weapons.
Magic: Warpriest: Intensely focused deity servants who can use their faith to bolster their combat abilities.
History: Field Healer: Nature-based medics who can rapidly and cheaply heal through nonmagical means.
Music: Jester: Nimble masters of sharp wit able to juggle weapons to devastating effect.
Home Ec: Field Cook: Talented chefs with a single dish that provides incredible benefits.
Language: Scribe: Studious magi with the ability to cast multiple spells simultaneously.
Art: Battlemage: Melee-capable magic-users that focus power through their weapons.
Command: Marshal: Nonmagical commanders who can inspire troops to better themselves physically and magically.