Special Abilities:
Terracharge Mana Crystal: Terraformers may imbue mana crystals with a portion of their landscaping abilities, allowing other Legion equipping the crystal to spend MP to shift land in the same manner as their Terraform ability. They may imbue up to half of their ability(both the number of uses and the range in feet), rounded up, onto a single crystal, and using this ability has a drain of 10 MP times the halved Terraform X variable(rounded up before the MP cost is determined).
Terraform xX Y': Once per round, a Terraformer may spend 2 hand actions to make a number of movements of earth within a range of Y feet. For every point in the X variable of this ability, they may move a single 5'x5' block of stone, dirt, and other earthy terrain within their range up to 5 feet in any direction. This can include creating pillars or holes in the terrain, creating a traversable slope, or creating, moving, or removing terrain cover, but it cannot do more fine movements within combat(though given ample time a Terraformer could sculpt with this and an appropriate art skill roll). If this ability is used around a target, they may make an unskilled Agility roll of 9 to avoid the effects and move out of the affected square, and the GM may determine that a failure results in the enemy being disoriented, usually imposing a penalty on their actions until the Terraformer's next turn. By spending all of the terraform actions in this manner, they can attempt to impale a single enemy with a jagged rock spike, which counts as an Accurate melee attack using the Math skill, and if this attack hits it deals X+d6 damage. A rooted Terraformer can perform this ability with a single hand action, but they still can only use it once per round.
Rock Shield xX: X times per encounter, a Terraformer may, as a free action, summon rocks and debris to swarm around them and absorb damage. This immediately adds 1d4 to a soak roll. This ability may be used multiple times on a single soak roll.
Communal Magic XMP (Terra): A Legion Terraformer can cast spells memorized by a telepathically linked Trainer through Communal Memory. A Terraformer may also cast a linked Trainer's Signature Spell and spontaneously boost it up to their Communal Magic casting limit, but they cannot apply boosts that alter a spell's range or target/area. If a Terraformer wants to cast a spell that a Trainer has not memorized, they may attempt to cast it as an improvised spell, which cannot have any boosts applied to it, has its difficulty increased by 10.
Restrictions: Terraformers may not summon.
Casting Cost: None. Trainers do not pay material costs for the spells they cast.
Alterations: The target field of any Terraformer spell is, by default, changed to a 5'x5'x5' cubic area on the ground within the spell's range. They can expend their Terraform ability for the round to add extra an 5'x5'x5' cube to the area of their spell for every X grade of that ability. Expending the Terraform ability while the Terraformer is rooted also increases the range of the spell by the Y grade of the ability minus 30'. Doing this does not cost any additional action, but it cannot be performed during the same round as a use of the Terraform ability. All spells cast by a Terraformer gain the Earth element. Any airborne target within the area of a Terraformer's spell gains a +6 bonus to their oppose roll.
Casting Actions/Stat/Skill: Terraformer spells require two hand actions to cast. Terraformers use their Math skill with their Accuracy stat to make their spellcasting rolls.