Special Abilities:
Comedic Repertoire +X: A jester gains a +X to any infuriate rolls made using a speak action.
Sustained Mockery X: Normally, distraction attempts become weaker as they're used against a single target. A character with this ability can delay that drop. The first X infuriation attempts made by this character against each other character in an encounter do not count when determining how much to lower the character's infuriation attempt rolls by.
Stinging Joke X: X times per encounter, a Jester can tell a joke that cuts so deep into a character's insecurities that it bypasses their anger and deals damage directly to their mind. Use this ability when you have successfully made an infuriation attempt against a single character when using your speak action to do so. Rather than infuriate the character, you may choose to deal Music/Per MP damage to that character. This damage is unsoakable.
Juggle Weapons X: A jester with this ability can use both their hand actions to juggle multiple one-handed weapons in the air, bewildering opponents and lending unpredictability to the jester's attacks. A jester must spend their hand actions on the round they begin juggling, but any turns after this they may either choose to cease juggling, attempt to continue juggling, or attack with their choice of juggled weapons. The number of weapons that may be juggled is up to X. To attempt to continue juggling, the jester must make a Music/Agility roll equal to the number of items being juggled. When attacking with a juggled weapon, you must spend two hand actions to attack, but the opponent suffers a penalty to any active defenses against the attack equal to the number of weapons being juggled and any Str dice of damage dealt by the weapon are changed to Agi dice. If the jester ever fails their roll to continue juggling, they drop all the weapons. If an attack made with a juggled weapon misses by 5 or more, that weapon is dropped, though the jester can continue to juggle any remaining weapons.