Special Abilities:
Fanatical Devotion: When a character gains their first level of White Knight, they must choose a single female character to designate as their Mistress. So long as this Mistress is in their sight range, they get a +3 bonus to resist any infatuate attempts by any character other than their mistress.
Beck and Call: Once per day, the White Knight's Mistress may spend a speak action to teleport any of her white knights with this ability to any point exactly 30 feet away from her. In theory, she could teleport them closer, but...they respect her personal space. Yes, that's the reason.
Euphoric Resplendence -X: A White Knight lays down not only his honor but also his hygiene in service to his Mistress, who may someday return the favor, but sadly his devotion to the cause of social justice makes the white knight seem too nice to be attractive. A White Knight gains a -X penalty to all infatuation rolls made.
Harkening Valor: Whenever a White Knight's Mistress uses their speak action for any sort of attack, spell, or other ability, and the White Knight is within his Mistress's vocal range, the White Knight gains a single point of Valor. A White Knight with this ability may spend any number of Valor points when they hit a target with an attack to add +Xd6 to the damage they deal to that target, where X is the number of Valor points spent. This damage is considered to be purity elemental.
Tilted Gallantry X: X times per encounter, a White Knight wearing something on their head may spend a hand action to tip it at a female character within visual range, emboldening them. The targeted female character gains one die of the White Knight's Def the next time they make a soak roll.
Impervious Defense +X: So long as his Mistress was the last person he heard speak, a White Knight with this ability gains +X to all of his passive defense scores.
Righteous Zealotry +X: Whenever a White Knight's Mistress is the target of an attack or gains Offense points, the White Knight gains a point of Zealotry, up to X points total. The White Knight adds their zealotry total to all of their rolls made to hit with a melee attack and to all melee damage they deal. Zealotry points disappear 10 minutes after an encounter ends.
Avenging Fury: If a White Knight with this ability's Mistress is reduced to 0 or fewer HP, he gains a +4 to his Strength, Defense, and Accuracy for the remainder of the encounter.