Special Abilities:
Spells X MP(Art)
Restrictions: An artist can cast any spell that affects a single target or multiple targets in an area. This means that spells that affect terrain or the environment will not work. Depending on the GM's interpretation, however, trying to cast a "nonworking" spell as an artist may have unusual results that grant the same effect—for example, casting a spell that would light an area might cause the target to glow brightly. The artist cannot summon normally, but they can by using their sculpting special ability.
Casting Cost: Artist spells cost money in materials to cast, but since the artist uses the same medium for the spells—essentially, paint—the cost is constant regardless of the spell's power. For every round the artist is casting, they use $1 worth of paint. This does not occur if the artist is sculpting(see Special-Sculpting).
Spell Alterations: The artist's special abilities allow him to alter the difficulty or effectiveness of the spell, but that is more up to the player. In addition, the target of the spell changes to the single target the spell is being cast on.
Casting Actions/Stat/Skill: To cast spells, the artist must melee attack a target--usually an enemy combatant, and hit them four times with a drawing instrument--a pencil, pen, paintbrush, or the like. This counter is reset if a target goes one minute without being hit by that artist. Once the fourth hit is made, the spell is cast on the target and the artist makes their casting roll. The artist may use their art skill with either their Personality or Accuracy stat to make their rolls.
Learning spells: Artists do not need to learn spells. Every painting is an original work, and powers are imbued by the artists' own expression.
Special-Sculpting: If an artist uses a sculpting tool, such as a chisel or special carving knife, to lay the final blow on an enemy combatant, taking its HP to 0 or less, the artist may choose to use that blow to summon in a special way. The artist may summon any creature worth up to the target's remaining MP in summoning MP costs. This summoning still costs MP from the artist, but does not incur any monetary costs. When the artist begins the summoning, they go at the near-finished target and, in a flurry of strokes, the target is transformed into the creature of the artist's choice. At first, the summoned creature is entirely gray, and in this state all its stats suffer a -2 penalty. However, the artist may use six hand actions and $6 worth of paint to paint the creature properly, removing that penalty. Once the duration of the summoning is over, the summoned creature reverts back into the unconscious form of the defeated opponent. At the GM's discretion, if a player is "transformed" in this manner, that player may control the summoned creature, but must act loyally to the artist that "created" them. In addition, if a player has been sculpted into an NPC of a different race, gender, disposition, or sculpture, the player in question may choose to retain the race, gender, disposition, and size of the sculpture when the summoning has ended.
Intensify: When artists use their creativity-based magic, they can make the spells brighter, more vibrant, and more alive. These spells are harder for the artist to cast, but draw the targets in with their amazing beauty. On the converse side, they can also do the opposite, and quickly churn out a work that was far easier to create but much less effective as a spell. In game terms, the artist may apply up to their intensify bonus, either as a positive or negative modifier, to the difficulty roll of the spell to be cast. If the artist does this, the same modifier is applied to the oppose roll of that spell. If the spell has no oppose roll, the artist cannot use this special ability with that spell.
Crafting +X: Artists get a +X bonus to rolls made to craft items.