Racial Advantages: Odd-sized(Small1)
Racial Disadvantages: Coward
Strength in Numbers +X: Kobolds function better when in large groups. As long as there are 4 or more Redeemed characters in their party, all within a 30' radius, they gain a +X to their own Strength and to any intimidation attempts they make. This bonus is lost if enough of the party members stray out of the radius that there are no longer at least 4.
Helplessness +X: When a Kobold is unable to take advantage of their Strength in Numbers bonus, they may make a helplessness check. To do this, they make an intimidation action, with a penalty equal to their helplessness bonus. If they fail the roll, to target is filled with an overwhelming sense of pity and must make an Intelligence roll of 7+ the Kobold's Helplessness bonus to continue attacking them(And doing so may be seen as bullying behavior by other characters, to determine if this is the case have them roll their intelligence against the same difficulty). If the Kobold makes any combat actions against the target or anyone they care about, however, the pity is immediately lost and they may resume attacking the Kobold. A Helplessness roll may only be attempted once per day on any specific person.