Special Abilities:
Bolster Believer: A Deity with this ability can spend 5 MP and a touch action to touch a follower with the believer or higher advantage to give them a +1 to the stat of your choice for an hour.
Bolster Zealot: A Deity with this ability can spend 15 MP and a touch action to touch a follower with the zealot or higher advantage to give them a +1 to two stats of your choice for two hours.
Bolster Devout Priest: A Deity with this ability can spend 25 MP and a touch action to touch a follower with the devout priest or higher advantage to give them a +2 to two stats of your choice for three hours.
Bolster High Priest: A Deity with this ability can spend 50 MP and a touch action to touch a follower with the high priest or higher advantage to give them a +2 to three stats of your choice for six hours.
Bolster Avatar: A Deity with this ability can spend 100 MP and a touch action to touch a follower with the avatar advantage to give them a +2 to all stats for a day.
Blessings X/Y/Z/A/B: Deities gain a number of blessings that they may grant to their followers a number of times per day. With a single speak action, a Deity may grant up to their maximum of a single type of blessing at once, each blessing to a different follower. Avatars cannot grant blessings to themselves. The blessing types, their designation in the Deity level chart, who can be granted that blessing and the blessing die(described later) of that blessing type are as follows:
X: Minor Blessing: Minor blessings can be granted to anyone who follows the deity with the Believer advantage or higher, and grant a d4 as a blessing die.
Y: Standard Blessing: Standard blessings can be granted to anyone who follows the deity with the Zealot advantage or higher, and grant a d6 as a blessing die.
Z: Major Blessing: Standard blessings can be granted to anyone who follows the deity with the Devout Priest advantage or higher, and grant a d8 as a blessing die.
A: Incredible Blessing: Incredible blessings can be granted to anyone who follows the deity with the High Priest advantage or a higher version of it, and grant a d10 as their blessing die.
B: Miraculous Blessing: Miraculous blessings can only be granted to those who follow deity with the avatar advantage, and grant a d12 as a blessing die.
The types of blessings you can grant depend on the three skills chosen as your subjects at first level, with their effects listed below:
Gym: Protection: +Blessing Die type added to soak rolls for faith level in rounds.
Martial Arts: Valor: +Blessing die added to melee attack rolls for faith level in rounds.
Science: Wisdom: +Blessing die added to spell oppose rolls for faith level in rounds.
Home Ec: Cunning: +Blessing die added to active parry rolls for faith level in rounds.
Music: Grace: +Blessing die added to active dodge rolls for faith level in rounds.
Math: Precision: +Blessing die added to ranged attack rolls for faith level in rounds.
Art: Creativity: +Blessing die added to rolls to crafting rolls made in next faith level in hours.
Magic: Focus: +Blessing die added to spell casting rolls for faith level in rounds.
History: Foresight: +Blessing die added to active block rolls for faith level in rounds.
Language: Understanding: +Blessing die added to distraction oppose rolls for faith level in rounds.
Blessing dice are added to the final result of a roll, so if a character with an incredible protection rolls soak, they do so normally then add +1d10 to the result.
Magical Font X: A deity gains a +X MP Limit bonus to any casting abilities for each level in that ability's casting facet for casting spells whose elements match only your elemental aspects. For example, a character with 4 levels in mage, fire and water as aspects and Magical Font 2 would get a +8 to their casting limit for fire, water, and spells with dual fire/water elements.
Domain Mastery +X: A Deity gains a +X bonus to all skill rolls made with three skills, chosen at the deity's first level of this facet to determine the Deity's subjects.