Name: The name of the specific article of clothing.
Covers: What parts of the body the clothing covers. An article of clothing can cover any combination of the Head, Eyes, Neck, Shoulders, Torso, Arms, Legs, and Feet. If a character is wearing pieces of clothing that overlap, they lose any beneficial effects granted by those overlapping pieces.
Type: Whether the piece of clothing is Tailored or Crafted. The clothing's type determines what skill is used to modify, repair, or craft it, what its base armor rating and speed are depending on how tough they're made to be, what their speed rating will be, and how much it costs to have it enchanted to unlock facet levels.
Armor: How much of a benefit the clothing confers when it comes to helping the wearer soak damage. Only pieces of clothing that cover the torso will have this rating. When a character rolls soak to see how much damage they can absorb in a given round, the base number of defense dice they roll and take the highest of is equal to the Armor rating of the piece of clothing that covers their torso. Characters who have no armored clothing are considered to have 0 armor unless they have an ability, spell effect, or advantage that grants them some kind of armor. When a character has a 0 armor rating, they roll two dice of their defense and take the lower result as their soak roll.
Facet: The piece of clothing's preferred facet. This comes into play when determining how much it costs to enchant that clothing to unlock facets.
Speed: A rating of how encumbering the clothing is. Only articles of clothing which cover the torso will have this speed rating. This number, like a weapon's speed rating, is added into your initiative rolls.
Cost: The cost in dollars for the piece of clothing in question. Clothing by default comes without any enchantments or enhancements.
Special: Some armors grant additional bonuses or abilities to characters. If they have any, they will be listed here, and any clarifications will be made in the outfit's description.
Tailored outfits are crafted primarily with stitches and cloth. Though it's not the best when it comes to armor, it's easier to move in and can be repaired relatively cheaply. A character attempting to repair or create a tailored outfit uses the Home Ec skill to do so.
Crafted outfits require at least some degree of metallurgy or knowledge of one or more smithing techniques to create. It is made with harder materials, often with metal plating, and as such usually provides better armor than tailored clothing, though its increased weight slows down the user more. Someone attempting to repair or create crafted outfits uses the Science skill to do so.
Max Superior Quality Enhancements Per Slot:
Head: 2
Eyes: 2
Neck: 2
Shoulders: 3
Torso: 5
Arms: 3
Legs: 2
Feet: 2
Weapons(1h): 10
Weapons(2h): 20
Shields: 10
Add in enhancements for lowering damages for a single type(per-attack soak) of damage, either a weapon type or a magical element. Make sure it's clear that shield block soak does stack with armor soak!
When dealing with enhanced clothing where multiple pieces of clothing have the same enhancement, only the highest of those enhancements counts, they are not added together.
Armor pieces that cover more than one section of the body are harder to remove in a grapple. The piece covering the torso is always +3 harder to pull off, but any piece that covers multiple body parts is +2 harder to remove for each additional part past the first. Grappling to remove pieces is usually the grappler's strength against the target's defense. Pulling off a crafted piece of armor adds +3 to the difficulty, and pulling off natural armor(described in their advantages, or when a character is made of armor) adds +10 to the difficulty.
In addition to the enhancements you can have made to your clothing, specialized casters that work at many of the shops in Mahou City can cast enchantments that cause your clothing to unlock your potential power faster than your body would normally develop the ability to do so. Each piece of clothing may be enchanted separately, up to ten levels of any combination of facets per piece. This gives outfits made of multiple pieces an advantage when it comes to unlocking facet levels, though remember that a grappling character can more easily pull these pieces of your outfit off of you. Each piece of clothing has listed a favored facet. Having a piece of clothing enchanted with magic to unlock only that facet makes the enchantment cheaper, but if you wish to have it enchanted with a level of a facet that is not that clothing's favored facet, the total price then jumps back to that of the normal cost. If a piece of clothing that covers the torso is enchanted all the way up to level 10 with a single facet, that facet's access for the clothing changes from 10 to UL(Unlimited). Also note that tailored clothing, rather than clothing which is crafted or invented, costs less to have enchanted this way, both for normal facets and for their favorite facets. Consult the chart below to find the total price for any amount of facet unlock enchanting.
Facet Unlock costs per piece:
Magic Clothiers can also remove all of the facet level unlocks from a piece of clothing. The spell for this costs 100 dollars at any of a number of stores.