Racial Advantages: Thick-Skinned, Nerves of Steel
Racial Disadvantages: MP Overload
Chassis Upgrade +X: An Android's body itself counts as an armor of sorts, and though it does not interfere with the android's ability to wear normal armor(unless the disadvantage is purchased, of course), it can provide its own benefits as the android's adaptive systems update themselves. An android themselves carries +X worth of superior quality armor enhancements, chosen as they gain increases in this ability. If they are wearing armor that provides the same bonus, only the higher of the two is used. Alternately, the android may choose to spend some or all of the bonus on internal devices, which are mundane items that the android can provide power for, one at a time, and summon from some part of their body with a single speak or hand action. When summoned, the device is wherever would be the most convenient for the android on their body. Roller skates would appear on their feet, items that require hand actions to use might appear on their stomach, and something that could let them carry someone else might pop out of their shoulders, for example. The total value of these devices equal the value of the superior quality bonus spent on them. The android may have any number of these out at once, but past the first item each additional one drains 1 MP per minute from the android and reduces their passive and active defense rolls by -1. The bonuses may be reassigned, but this requires that someone with at least X Science facet levels work on you for 8 hours and requires you to spend 100 XP for each +1 worth of bonuses reassigned.
Mahou Drive MKX: Androids have special systems that can use their MP to grant temporary bonuses or otherwise supplement their abilities. Both their normal and their absorbed MP can be used in any of the systems they have taken. Androids have X "points" total in these abilities, and may choose from the list below, with the point cost shown before the ability. They may save up points to buy the more expensive abilities.
(1+ Point)Elemental Blast Cannon: Choose an element when you first take this ability. The Android gains the ability to fire blasts of energy of that element at the cost of 3 MP per shot. This is considered an inherent laser weapon that requires a single hand action to use. When you take this ability, you may choose whether it is a strong, fast, or precise attack, and whether it uses the Science or Math skill to use. It is a ranged attack with a range of 30, takes one hand action to use, and deals damage that is considered magical damage of the element chosen. The damage dealt depends on the amount of points spent in this ability:
1 Point:2dAcc
2 Points:3dAcc+2+d4
3 Points:2+dAcc+2+d6
You may purchase this at its first level multiple times, each time for a different element, attack style, or skill.
Every Elemental Blast Cannon you have also receives a number of free superior quality enhancements equal to your Chassis Upgrade bonus. If you have multiple Elemental Blast Cannons, each one may have different enhancements.
Your allocations of this ability, as well as the chosen superior quality enhancements, may be reassigned by spending 100 XP. Doing this requires the assistance of someone with at least as many Science facet levels as you have total Drive Points allocated to this ability (including multiple cannons, if you have them, signifying the complexity of the technology) and takes 8 hours. These hours need not be consecutive, but once this reassignment has begun, the cannon ability cannot be used again until the reassignment is completed.
(2 Points)Solar Cell Generator: An android with this upgrade regains 1 MP per minute whenever they are standing in sunlight.
(1+ Points)Regenerative Armor: An android with this upgrade can heal themselves immediately by spending 2 MP for each 1 HP restored. They may spend 2 MP per turn for each point in this upgrade. Using this ability takes no actions.
(3+ Points)Adaptive Absorption Mahou Drive: An android with this ability can temporarily disable and utilize other androids' Mahou Drive abilities. Doing so requires that they successfully grapple their target for three turns. For the next 24 hours, that android loses the use of one of their Mahou Drive abilities, and this android gains the use of that ability. This ability costs 3 points to be first acquired, and it can be used once per day. It can be used one more time per day for every additional point allocated to this ability.
(1 Point)Global Uplink Communicator: An android with this ability may mentally communicate with any other android that they have previously met who has this ability at the cost of 1 MP per minute. Androids with this ability may also gain a +1 bonus to noncombat Science, Math, or History rolls, again spending 1 MP per minute to do so.
(1+ Points)Personal Shielding Device: An android with this ability may spend 5 MP and either a hand or speak action to create a bubble around themselves that deflects incoming damage for a single turn. This shield adds a bonus to their soak roll that varies depending on the points spent on the ability:
1 Point: 1d4
2 Points: 2d6
3 Points: 2+d4
(1+ Points)Temporal Flux Unit: Once per turn, an android with this ability may spend 10 MP to gain a bonus of +1d4 to their initiative rolls. They may do this once per encounter for each point they have spent in the ability.
(2 Points)Gravity Field Manipulator: An android with this ability may spend 5 MP to double the height of a single jump or reduce their damage from a single fall by half.
(1 Points)RAM Expansion: An android with this ability may spend 3 MP to increase any non-combat accuracy, intelligence, or personality roll by +1.
(2 Points)Shock Absorption Buffer: An Android with this ability may pick a single melee weapon type. Once per attack, they may spend 2 MP to lower the damage against an attack made with a weapon of that type by 2.