Special Abilities:
Spell Draw X Feet: A footman can use his own mental energy to draw spells to him, sacrificing his ability to resist them but preventing them from harming others in the process. Whenever a spell targets a character or spot within X feet of the footman, he may spend a hand action and an amount of MP equal to 1/5th the spell's MP cost, rounded up to the nearest whole MP. The footman may do this as a reaction, spending hand actions before the first turn. If the footman does this, the spell's target or the center of the spell's area of effect becomes the footman's location. The footman is automatically hit by the spell, unable to make any oppose roll. If the footman is holding a shield, however, all damage dice dealt by the spell are reduced by 2 die types, to a minimum of d4s.
Shield Mastery +X: A Footman gains a +X bonus to block or parry rolls made with a shield and a bonus of +X times 2 to the soak bonus granted by a shield.
Shield Bash Xd6: When a footman uses a shield to block or parry a melee attack and the roll to block is 5 or more higher than their opponent's attack roll, the footman may choose to immediately deal xd6 damage to the attacking character.
Phalanx X: At any point during their turn, a footman may choose to expend all of his movement to take a -X penalty to his passive dodge score and gain a +X bonus to his passive block and passive parry score.