Special Abilities:
Spells X MP(Scrolls)
Restrictions: Mystics may cast any spell or summon for which they have purchased a scroll.
Casting Cost: The scrolls to cast the spell cost one tenth the spell's listed cost, and are consumed when they are used. Costs round up to the nearest dollar, and spells with a cost of 0 are free, though not unlimited. Once per day, a mystic may spend an hour going between stores to buy up free samples, and when they do so they make a personality check. The result of this check is the number of 0-cost sample spells of their choice they may pick up within the day. These particular spells expire by the next day.
Spell Alterations: Mystic spells are not altered in any way, save that they must be purchased in advance.
Casting Actions/Stat/Skill: The Mystic must destroy the scroll somehow to cast the spell. Generally, they can rip it apart, which costs two hand actions, they can slap it on an enemy and attack them (must make a successful punch attack against an enemy, then a successful attack with a weapon), or tear it apart with their mouths or eat it (one hand action unless the scroll's near their mouth somehow, and one speak action regardless). Once the scroll is destroyed, the mystic makes their casting roll using their Language skill with their Intelligence stat. The money cost of the spell is spent when the mystic acquires (or creates) the scrolls, and the MP is spent when the mystic destroys the scroll.
Learning spells: Mystics don't learn spells. They use scrolls.
Ritual Magic: Ritual materials cost $5 per spell, regardless of level, with MP available equal to Scroll-casting. A ritual takes far longer than a scroll, but is far less costly. For every MP a spell costs a full round of time is used up, during which the mystic may meditate, pray, scry runes, dance, sing, or any other numbers of things to activate the spell. The intense concentration takes up all their actions for the round, making it impossible for them to defend or attack while performing. If they attempt to do any other actions, including defenses, the spell is not cast, though it uses up no MP or materials.. When the time is up, the Mystic makes their casting roll as normal. The mystic may delay the effect, but may not move from the spot where he is casting until the spell is released.
More about Scrolls: Each scroll a mystic purchases is tailored for a specific spell, crafted with specific ingredients based on the spell's element, range, area of effect, damage, and so on. Scrolls can take many forms, from rolled parchment covered with runes to edible pastries with odd frosting or even something less obvious like trading cards or bits of cheap jewelry, so long as the item in question is completely disposable. A mystic may attempt to create their own scrolls one of two ways. First, they can craft them by spending their own time and using materials pre-purchased from a store. This takes a minute per scroll created and uses the same cost in materials as a regular scroll, and serves only to allow for the mystic's own thematics as they must still purchase the specific ingredients with the spells they are creating in mind. When a mystic scrounges for materials or otherwise finds random materials, for every 5 dollars in materials found there is a 25% chance that they will be useful in creating whatever spells the mystic wishes to create. If a mystic instead decides to see what spells they can get out of all the materials they find, they lose half the value of the materials and those materials are useful for random spells of a randomly-rolled element. A mystic may also hastily improvise a scroll from component pieces of other scrolls. To do this, they must spend four hand actions and destroy two scrolls of equal or greater value and of the same element as the one they wish to create. They then have a scroll that they must still destroy as normal to cast.
Obfuscate +X: A mystic may make any writing, magical or not, harder for others to read through the use of cryptology, shorthand, letter substitution, or terrible handwriting. When a mystic creates any sort of writing, they may choose to make a Language/Intelligence roll, with their obfuscate bonus added in. They may choose any single person or a related group of people such as "my friends", "my baseball team", or "people wearing red shoes" who can understand the message with an intelligence/language check of 3. Anyone else who attempts to read the message must make an intelligence/language check equal to the result of the mystic's obfuscate roll.