Racial Advantages: Photosynthetic, Honey-Voiced, Elemental Specialization(Earth)
Racial Disadvantages: Slow-Paced, Big Target, Ineffective Armor, Needed Environment(Sunlight)
Rooting: A Dryad may spend all of their remaining move actions(they must have move actions remaining) for a turn to root into the ground(or to unroot themselves). A rooted character cannot spend their move actions to move and may only spend 1 move action for their dodge for the round, and that dodge may never move them. A rooted character with Photosynthetic has their HP and MP regain from the Photosynthetic advantage doubled. Rooting has other benefits specific to the character's race. Any other rooted character within 10 feet of this character while rooted is considered to be "rooted together".
Comfort Zone X Min: For up to X minutes per day, a Dryad may create a zone of comfort with a radius of 10 feet. A Dryad may only create a comfort zone while the sun is shining on them. Anyone within that comfort zone regains 1 HP and 1 MP per minute they stay there. Any character resting within the area of the comfort zone for at least 5 minutes gains the Dryad's Personality in HP when they recover HP as described in the "Exhaustion and HP/MP Regain" section of the rules. In addition, anyone who stays within a comfort zone for a full five minutes or longer gains a +1 to any roll they make in the next hour. The Dryad does not need to use all of the minutes of this power at once.
Green Thumb +X: Being closely connected to nature, Dryads have a natural affinity for plants. They gain a +X to any rolls made to interact peacefully with plants, including gardening, talking with sentient plants, and the like.