Racial Advantages: Odd-sized: Large(250), Glide(1000)
Racial Disadvantages: Weak point(you choose where)(500), Obsession(Gaining wealth)(250), Extreme Obsession(Protecting their hoard)(500)
Hoard $X: A dragon is not only more comfortable when around their stash of valuables, they are also more powerful. A dragon may designate a single area where they store some or all of their wealth as their hoard. A dragon may change the location of their hoard, but they may not use their hoard abilities for the next 24 hours after the hoard location changes. The size of a dragon's hoard only includes items that have no secondary use. A dragon's hoard could would count its money, jewels, art objects, and collectibles, but not items that have immediate magical or combat use such as scrolls, weapons, or armor. For every $1000 in a dragon's hoard, up to $X, the dragon gains +1 to their stats, distributed as they desire. These stat boosts are chosen when the hoard reaches its next larger or smaller size or moves. For example, if a dragon with the hoard ability at $5000 hoard size dropped to $3000, they would choose which of the two bonus stat points to lose, and if they regained that $2000 to return their hoard to $5000, they could choose the two stat points their hoard applies to again. A dragon must be within one mile of their hoard in order for the stat bonuses to take effect.
X Dragon Points: Dragons have X points total in dragon abilities, and may choose from the list below, with the point cost shown before the ability.
(1 Point)Giant Size: For ten minutes per day times the number of points spent on this ability, a dragon may change their size to 3 sizes larger than their normal size. They do not need to spend this time all at once, but any time spent is rounded up to the next minute.
(1 Point)Breath Weapon: Once per encounter times the number of times this ability has been taken, a dragon with this ability may spend a speak action to make a precise attack using Gym/Acc. This attack has a range of 10 feet times their large size and hits in an area in front of the dragon that is a square with sides equal to its range. If their size is smaller than large then it has a range of 5 feet. If the attack hits, it deals magical damage of an element chosen when this ability is taken equal to 2dPer.
(1 Point)Armored Scales: A dragon adds +2 to its soak rolls for every point spent in this ability.
(1 Point)Enhanced Flight: Every time this ability is taken, you may upgrade the flight type of the dragon.
(1 Point)Bellowing Voice: The first time a dragon uses an intimidate attempt in an encounter, they gain +3 for every point in this ability.
(1 Point)Treasure Sense: A dragon with this ability gains +4 to all rolls made to detect valuable items(anything with a value of $100 or more) for every point they have in this ability.
(1 Points)Savage Claws: With this ability, a dragon's bare-handed attacks deal Xd8 additional damage, where X is the number of times the ability has been bought.
(1 Point)Dragon's Luck: Once per game session, a dragon with this ability may choose to have the GM roll again on a treasure chart. When the second roll is made, they are informed what the treasure result of both of those rolls are, and they may decide which roll is uses.