Racial Advantages: Androgynous, No Libido
Racial Disadvantages: MP Overload
Extra Life xX: When a Puppet is created, they must choose a home location. This is usually the factory where additional bodies are made or a base where they are repaired and deployed. At MSF High, it is almost always in their dorm room.
When a Puppet's HP is brought to 0 or less, their body and items disappear and are teleported to the home location; this ability is not hindered by distance or any effects that interfere with teleportation. At this point, if any uses of Extra Life remain, a new, identical body for the Puppet appears at the home location, and one use of Extra Life is spent. The Puppet wakes up in this body with 5% of their maximum HP and no traumatic damage, as well their maximum MP minus 10 for every time Extra Life has been used today, down to a minimum of 1 MP. The Puppet also retains any transformations or other magical effects that have no duration, but any effects that do have duration instantly expire. The old body remains a lifeless husk with no monetary or material value.
Every day, the Puppet has X uses of this ability. The Puppet cannot be revived by anything other than Extra Life if any uses of it remain.
Respawn +X%: When a Puppet's Extra Life ability activates, their new body begins play with X% of their maximum HP in addition to the normal 5%. If this would cause the Puppet's HP to be higher than their maximum HP, then any extra HP is considered temporary bonus HP that expires after 1 hour.
Explosive End X: When a Puppet's HP is reduced to 0 or less, their body may explode in a burst of non-elemental Mahou energy. This explosion has an Agility oppose rating of half the Puppet's Threat Level +X rounded up, a damage rating of X+dPer, and a radius of 20 feet. This explosion cannot inflict traumatic damage. The Puppet may choose whether or not this ability activates. If they use this ability with no remaining uses of Extra Life, they cannot be revived for the remainder of the day, though they may be reincarnated.