Special Abilities:
Herbal Heal X+dY: By spending a single hand action and up to $X in herbal materials, a Field Healer may restore Z+dY HP to a character they are touching, where Z is the dollar value of herbal materials spent on the ability. When this ability is used, they may also reduce the severity of a wound by Z, so long as the severity was less than 10 before they used the ability. A Field Healer may spend 1 hour in any natural environment to scrounge materials that will work with this ability. If they do so, they may make an Accuracy/Home Ec roll, with the result of that roll being the dollar value of the herbal materials they have collected.
Relaxing Herbs X: By spending all of two hands' actions for a full minute and $5 worth of their herbal materials, a Field Healer may create a soothing mix of herbs that can be chewed or smoked to reduce stress. Such an herbal mix, if properly made, can be used by any character, and for the next ten rounds they regain X MP per round, assuming they're not in combat or undergoing other strenuous physical activity(something that would require a roll, generally). When creating such a mixture, the Field Healer must make a Science/Intelligence roll with a difficulty of 7 plus double X. If this roll is failed(the Field Healer is unaware if they have failed their roll), or the Field Healer chooses to fail on purpose, the mixture drains MP rather than restores it, but the character using it must make an intelligence roll with a difficulty of 5+x to realize that it is affecting them the wrong way. They may only make this roll once for each individual mixture.
Revifify X: Once per encounter, a Field Healer may use this ability to restore an exhausted or unconscious(but not dead) character to fighting condition. Doing so requires spending two hand actions and a speak action while next to the exhausted or unconscious character, as well as an expenditure of MP up to X. The targeted character is instantly revived with an HP and MP rating equal to X. This cannot give a character more than their maximum HP or MP.