Special Abilities:
Spells X MP(Cooking)
Restrictions: Maids can cast any spell, but the effects of the spell may change due to the spell alterations, and it may be difficult to convince enemies to eat the maid's magic food. They may also summon, though the rules for this change as well (see Spell Alterations).
Casting Cost: Every time a maid casts a spell, it costs one tenth the spell's listed cost in ingredients. Some spells written specifically as maid recipes have an ingredient cost of their own. In this case, use that cost instead. Also, the school's Home Ec class will usually supply you with one spell's worth of ingredients every day the student attends that class.
Spell Alterations: Maid spells are not cast when the maid finishes her actions, although that is when the maid makes her casting roll. Instead, the spell is cast when someone eats the food in question. Whoever eats the food becomes the target of the spell, and must make the oppose roll then. Even if the spell normally does not target a person, the spell is still cast, but in a way that only affects the target: spells that light up an area shine a light on the target alone, weather-changing spells would cause a localized phenomenon just a few inches above their head, and geography-altering spells do so only underneath the target's feet.
Casting Actions/Stat/Skill: Maid spellcasting technically takes place in two parts--cooking and eating. The maid first must cook the spell, which takes twenty hand actions, and must be performed around proper cooking equipment. Better cooking equipment may lessen the time it takes to cook, and certain types may even be portable, but they may also limit the type of spells the maid can cook. At the end of the twenty hand actions, the maid makes their casting roll. For this roll, they use their Home Ec skill with their choice of Accuracy or Personality as the stat. Depending on the level of the maid, cooking will produce a certain number of servings, each of which from this point on counts as a separate spell (the maid has already made the casting roll, and it applies to the whole batch). For up to a day from their creation, these food items retain their magical power, but after that it has faded and the food is simply food. However, if anyone eats the food, it enters into the final part of the spellcasting, where the eater must make their oppose roll (See Spell Alterations).
Summoning: Maids can perform Summon Construct similarly to a Mage, but anything created this way is considered edible. Creatures summoned this way have a spell with an MP cost of up to half the summon's MP cost cooked for free into them. A creature can consume such a summon in a single speak action if the creature is 4 sizes or more smaller than them or in a number of speak actions equal to one plus the number of sizes larger than this difference squared. Thus, for a medium creature to consume a small2 summoned creature, it would take ((1+2)^2)=9 speak actions, with each speak action consuming 1/9th of the edible summon. Multiple creatures can do this, and unless the maid has designated the creature to be willing to be eaten, it requires a successful attack against the creature as well as expenditure of the speak action unless the summoned creature is at 0 HP or lower. Once a summon like this is completely consumed, anyone who spent an action to consume it has the cooked spell cast on them. Once the summoned creature has been consumed, its summon duration automatically ends. If the summon's duration ends before the creature is consumed, the creature will stop moving and cease functioning as a summoned creature, though it will still contain the cooked spell it had before and can still be consumed until it expires as a normal maid's cooked spell would.
Learning spells: Maids need a recipe visible to them the first couple of times they cast a particular spell, but eventually they've memorized it and no longer need the recipe. The number of times this takes is equal to twelve minus their Accuracy stat, down to a minimum of two times. The maid may also attempt to create a new recipe, casting a spell of their choice without the recipe in front of them, but doing this incurs a -4 penalty to their casting roll. Also, it should be noted that food made with a failed casting roll generally doesn't taste very good. A recipe can be purchased for half the spell's listed cost.
Loyalty: True maids are fiercely loyal to whoever has hired them to be their master (or in the case of some Mecha, whoever owns them), and will fight with all their might to protect them. When you first buy this facet, choose one person, referred to as their master, to apply the loyalty bonus to. Whenever this character’s master is threatened, the maid gains their loyalty bonus to all attack and damage rolls against anyone causing the threat. At times, it is a little ambiguous when this bonus should apply, so it’s up to the GM to decide. You obviously cannot choose yourself as your master, but you can choose anyone you know at MSF High, including other party members. You may also choose to be loyal to a team, a household, a business, or another establishment, but the loyalty bonuses in this case still only apply when helping whoever happens to be the one "in charge" at the time. The maid may choose a new master if the circumstances make it appropriate, but such a change is not a light matter and must be approved with the GM. A maid may apply their loyalty bonus when they make their job rolls, if they are loyal to their employer.