Special Abilities:
Crunch Time X: Every day, so long as a Biotechnician spends at least 1 hour crafting, they gain an additional X free hours that they may apply only toward crafting.
Efficient Mana +X%: When a Biotechnician spends mana to create or improve devices, vehicles, or weapons, that mana's value is considered to be X% more. For example, 400 Mana would count as 440 if they had this ability at 10%.
Device Conversion: Biotechnicians can convert non-legion mundane devices into legion devices, which charge from the sun, by spending an amount of mana equal to the device's dollar cost and a number of hours equal to the device's dollar cost/100. A Legion version of a device need not be plugged in to be powered, rather it works perfectly when in overcast sunlight and charges while in bright sunlight. A Legion device holds up to 8 hours of charge, and gains 1 hour of charge for each hour in bright sunlight.
Pilot Link X: A Biotechnician can transfer up to X of their own MP each round split as they choose among any pilots whom they are touching or are rooted with.
Energycharge Mana Crystal X: Biotechnicians can create mana crystals that are able to store additional MP energy for later use. A Legion with a crystal installed can move 1 MP per minute into the crystal, up to a total of X MP. Pilots' normal ability to change 1 MP to 3 crystal MP does not function with this specific crystal. Without using any actions, once per round a Legion may move up to X/5 MP from this crystal into their own MP pool. MP stored in this crystal dissipates, losing half its charge every 24 hours after it was put in.
Sturctural Analysis X: X times per encounter, a Biotechnician can scan something to determine a weak point. They may attack the weak point themselves or relay it to someone else, but the first character to attack the weak point gains a +X to their roll to hit and a +X to the damage they deal with that attack. This only works once per time the ability is used.