Absorb: Once per day as a reaction, a Mecha can absorb up to X damage dealt by a spell that affects them. The absorbed damage is turned into a temporary reserve of MP that can be spent just like normal MP. Only damage dealt as per a spell's damage rating can be absorbed, and any MP stored from this ability will be lost in a day if it is not spent.
User-friendly: Anyone using Scientist magic(or a device powered by it) on an Mecha gains a bonus of that Mecha’s user-friendly bonus to their healing "damage" roll, and if the total result of the rolls for the mind or body "boost" spells is less than the mecha's user-friendly bonus, the scientist may choose to re-roll that check once per use of the spell.