rolfe

Continental Innovation

Henrico Learner Profile (HLP) Attributes & Skills

Grade: 7th & 8th 

Class: Exceptional Education Social Studies

DLIS: Empowered Learner, Computational Thinker, Innovative Designer

Learning Experience

How can you take an activity of identifying the continents to something beyond just the labeling a map? Rolfe 7th and 8th grade exceptional education students used innovative technologies to reinforce their knowledge of the world’s contents while applying the basic principles of coding. The students used the Code and Go Mouse and Ozobots in an activity to identify the continent locations. You could hear the cheers of the class as the mouse successfully landed on its coded destination on the map or observe the Ozobot vigorously spinning in place over a continent. If the mouse or Ozobot didn’t work as planned, the class would collaborate together as a group to critically think and solve the problem together.  


It wasn’t just about the robots and coding as the class also discovered the principles of 3D printing. Students experimented with this concept by using 3Doodlers to create their own globes, identifying the continents, and demonstrating their learning as each one was built. It was a class favorite as they utilized this new creative tool. 


Through all these processes and approaches the students continually collaborated, planned their pathways, tested out their ideas, and tried again if their designs needed more work. The life skills of creatively and critically thinking were being built as they learned the importance of not giving up when the learning is difficult.

What the students like about this experience:

Hear about the learning experience in the students' own words by viewing the videos below. 

What the teacher likes about this experience:

One of my favorite things about the learning experience was allowing my students to collaborate and work together with each other. They used their critical thinking skills while utilizing a different, alternative way to learn about the continents and oceans in the Integrated Services classroom. We usually do the VAAP assessment, and with that our students use different types of aids and manipulatives to help them, especially for math. I was thinking, "How am I going to teach them social studies because it is so different from math?" Using coding was a different, exciting, and very creative way to teach about continents and oceans. It was fun to watch my students use the Code and Go Mouse and Ozobots. For a lot of them this was their first time ever getting a chance to try any type of coding.  It was enjoyable watching them interact with each other, and react to the new tools they used. It was a great experience overall.  

-Kymontra Hyman

Additional Pictures/Media/ARTIFACTS

Mr. Hyman works with students planning their coded sequence of directions.

Students work together to have the Code and Go Mouse land on and identify the continent chosen.

For an additional level of difficulty, students code the mouse a longer distance around the world before landing on the designated continent.

Students label their maps and code their Ozobots to do various "tricks" on the different continents.

Some students extended their paper to draw longer routes and test out other paths as they were practing with coding Ozobots.

Students became "human 3-D printers" as they identified the various continents while building with the filament.

Students practice with the 3Doodler to learn how fast or slow they need to move their hand in order to get a perfect print.

This student shows off his finished globe with all the continents 3-D printed and in different colors. 

Thank you to the innovators that helped make this experience possible: