Carver

Night at the Minecraft Museum 

Henrico Learner Profile (HLP) Attributes & Skills

3rd Grade - Social Studies

DLIS - Innovative Designer

DLIS - Digital Citizen

Learning EXPERIenCE

Night at the Minecraft Museum is a fully collaborative learning experience that allows students to apply critical & creative thinking. Students collaborated to create a visually appealing virtual museum while applying their knowledge of ancient civilizations. Students visited 2nd-grade classrooms to practice communication skills and teach younger students about ancient cultures found in their museums. Students modeled digital citizenship skills by teaching younger students how to appropriately use the digital learning platform, Minecraft. Throughout this project students used all aspects of the learner profile, creating LifeReady learners who are able to communicate their understanding of content and leverage digital platforms. 

What the student like about this experience: 

Becoming LifeReady is important to me to be prepared for my future. We need to learn how to use technology and learn how to work with other people. I learned about ancient cultures’ contributions and how to work together in Minecraft. For our project we learned about the ancient cultures, went on virtual field trips to museums, and built our building with curb appeal. We had some people work in different rooms so that we could make a plan to create it on time. My favorite part was putting the cats by the pyramid. -Jessie W. 

What the teacher like about this experience: 

The introduction to Minecraft allows students who wouldn't necessarily be able to demonstrate their knowledge of curriculum the opportunity to show and demonstrate what they know in a comfortable and creative setting. By doing this project all students were able to feel successful. -Brittney Royal

Additional Pictures/Media/ARTIFACTS

Students collaborated to create museums representing 5 ancient civilizations.  

Students used communication skills to present to second grade classes. 

Students used critical thinking and problem solving skills. 

Thank you to the innovators that helped make this experience possible: